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Random appearance of items

Posted: Fri Nov 23, 2012 6:02 pm
by FoxMccloud64
Hello there guys, i'm here with a little suggestion.

I have noticed in many of my sh*t-bricks moments in CB, that the level 1 office, where the level 2 keycard is, always haves the same items and makes me think "Wow, did the foundation cloned every room?", so i think that the rooms where items spawn, the spawning of items must be randomized

Example:

First time you find the office, the documents, the navigator and the keycard will be there.
But next time you find the same office, you can sometimes find only the documents will be there, or sometimes only the navigator, or even nothing.

In short, the offices and other rooms where items spawn, must have a randomized appearance of items

So what do you think?

(Sorry for any typo)

Re: Random appearance of items

Posted: Fri Mar 29, 2013 6:39 pm
by rarityismahwaifu
They did this in L4D. It was cool then and I guess it would be cool here.

Re: Random appearance of items

Posted: Fri Mar 29, 2013 6:45 pm
by garbo
(I suggested this at General Suggestion but no one cared about :'( )
Altough, I agree, it makes the game more expecting and less scary

Re: Random appearance of items

Posted: Fri Mar 29, 2013 6:56 pm
by InnocentSam
Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.

Re: Random appearance of items

Posted: Fri Mar 29, 2013 6:57 pm
by rarityismahwaifu
InnocentSam wrote:Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.
A limiter on spawn numbers should also be implemented. To prevent me getting 3 gas-masks again.

Re: Random appearance of items

Posted: Fri Mar 29, 2013 7:21 pm
by juanjp600
rarityismahwaifu wrote:
InnocentSam wrote:Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.
A limiter on spawn numbers should also be implemented. To prevent me getting 3 gas-masks again.
I don't think the Foundation would have just one gas mask. If they have a lot of personnel, why would they have just one gas mask? They'd surely have more than that.

Key cards should be much more rare, since personnel should be more careful with security, not so much with gas masks. Imagine if a Class-D stole your keycard from your desk to upgrade it in SCP-914 and escape the facility, with highly secret information.

Re: Random appearance of items

Posted: Fri Mar 29, 2013 7:29 pm
by SCP 513
juanjpro wrote:
rarityismahwaifu wrote:
InnocentSam wrote:Mod idea, ding!

It's not even a hard thing to do. Just make the game choose randomly between 1 or 0 for each item spawn that isn't important to progress (like the gasmask) and if it's 0, no spawn. 1, then spawn.
A limiter on spawn numbers should also be implemented. To prevent me getting 3 gas-masks again.
I don't think the Foundation would have just one gas mask. If they have a lot of personnel, why would they have just one gas mask? They'd surely have more than that.

Key cards should be much more rare, since personnel should be more careful with security, not so much with gas masks. Imagine if a Class-D stole your keycard from your desk to upgrade it in SCP-914 and escape the facility, with highly secret information.
Speaking of that... I suggest to get more first aid kits. Besides, it should use more effort to find more randomised-different items.

Re: Random appearance of items

Posted: Fri Mar 29, 2013 9:22 pm
by rarityismahwaifu
People want gas masks for there is a lot of gas in the building.

Re: Random appearance of items

Posted: Sat Mar 30, 2013 12:10 am
by That Same Anon
rarityismahwaifu wrote:People want gas masks for there is a lot of gas in the building.
that's activated in a containment breach to deter D-Class or something like the tesla gates.

Re: Random appearance of items

Posted: Sat Mar 30, 2013 6:06 am
by rarityismahwaifu
That Same Anon wrote:
rarityismahwaifu wrote:People want gas masks for there is a lot of gas in the building.
that's activated in a containment breach to deter D-Class or something like the tesla gates.
Then if they leave gas masks around doesn't that make it pointless.