[SUGGESTION] Events variations

#1
As we know, SCP:C.B. has some scripted events that can happen in some places during the game. In this thread I'll post some ideas about some of them...

EVENTS:
1) Modification of the event where SCP-106 ( :106: ) drops a scientist's corpse from the ceiling
The event could be always the same but the body could get dropped in more rooms other than the second variation of the three-way-corridor, it could appear in the following rooms of the Light Containment Zone (but only once in the game):
- Three-way-corridor (both the two variations)
- Two-way-corridor (in the featureless variation without the fan or the elevator)
- Four-way-corridor

This way the event could be less predictable...
I agree that having more events in the same room could get boring after a while, but having the same event happening in different rooms could be useful in my opinion (since you can't know exactly where the event could appear...)

2) A new room for the event with SCP-096 ( :096: ), the "Medium-size Servers Room"
The room where you need to use buttons and levers when moving in the room without looking at 096's face is really creepy, possibly one of the most tense moments of the game. And I think that making a new version of it could be useful in terms of gameplay: the room is square-shaped with the doors placed at the angles like in the Small Servers Room. The doors get locked again before you can enter, you can see inside the room from a glass and you notice a scientist running away (he could use the same animation for the janitor that gets caught by SCP-106 in a dead-end) from an already panicking 096 that jumps at him and [REDACTED] him, with the blood splatters covering the windows like in the original event with the guard. (096's panicking ambience could start in a later point of the "track", since he's supposed to be in his "stressed state" before the player enters the room...)
Then the same sounds from the original event play and the door opens; when you enter, SCP-079 closes the door and deactivates the power in the room, making the lights go out and deactivating the buttons to open the doors. You are now locked inside the dark room with SCP-096 wandering around and you need to make the electricity come back in the room (with the "MAIN CIRCUIT" lever) and then re-powering the room (with the "EMERGENCY BUTTON", that should theorically be used to shut off all the servers if something goes wrong and turning them on again when the problem vanishes. To do that you need to use the lever first, since the button can't work without electricity...): when you re-power the room with the button after adjusting the electric problem using the lever, the lamps and the buttons in the room will work again and you will be able to escape. But the shape of the room makes your task harder...
You could find the room in the Entrance Zone.

A possible shape of the room:
Spoiler
Image

YELLOW= a corridor where you can see the event where 096 kills the scientist
GREEN= corridor that the MTFs can use to avoid the room with 096
BROWN= the room where SCP-096 walks around after he kills the scientist in the event, the door will be locked and the lights (and the other electricity-alimented objects...) will be shutted off by 079, and you need to reactivate them without looking at 096's face to continue
LIGHT GREY= control panels (the control panel on the pillar in the middle of the room has the "MAIN CIRCUIT" lever on it, while the one on the northern wall has the "EMERGENCY BUTTON"...)
DARK GREY= servers (the "grey things" that you can find in the Small Servers Room, the Large Servers Room and the Electrical Center)
RED= button (the buttons attached to the slim walls will open the door on their side...)
LIGHT BLUE= door (the doors that lead to the large room with 096 will be locked by 079 when you enter the room and you will need to use buttons and levers to open them. The doors that lead to the little corridor will have a keypad near them so you can't use them, only the MTFs will be able to pass trough there because they would not enter in the room with 096...)
PURPLE= button-door that leads to other rooms of the level

I made the drawing with Paint...
We all know that SCP-096 got in the spotlight in v0.7, but I think that a little addition for this SCP could be enough to make him more enjoyable for a (REALLY) much longer period of time... (so you could focus more on other things and make some "WE WANT MORE 096!!" stop...)

These are some suggestions for making certain events more different (and less repetitive, so the sense of a "not-scripted" game could be a bit higher), it's nothing official or confirmed. What do you think of them? :)
Last edited by Mr. Shy-Guy on Mon Jan 27, 2014 4:41 pm, edited 6 times in total.
:173: :106: <Please, give us a hug!)
:096: <Do you think my face is ugly? RHAAAAAR!! )
:049: <I sense the Desease in you! Take a nap and you'll get better...)

Re: [SUGGESTION] Rooms/events variations

#2
GENIUS! WE MUST PROMOTE THIS MAN!

Leaving the joke aside,i think your ideas are pretty good and will add more to the game.
I also agree on the 106-2 thing,because it will be a good startle tool.(Just imagine walking a corridor,nothing happens,then SPLASh!Body falls before you :106:
Also,moderators,shouldn't we have a topic for suggestions only?Since the new one is just for scps?
SAY HELLO TO MAH LITTLE FRIEND!!!
RATATATATATATATATATA....

Re: [SUGGESTION] Rooms/events variations

#3
Edited the first post.
kingjulien22 wrote:GENIUS! WE MUST PROMOTE THIS MAN!

Leaving the joke aside,i think your ideas are pretty good and will add more to the game.
I also agree on the 106-2 thing,because it will be a good startle tool.(Just imagine walking a corridor,nothing happens,then SPLASh!Body falls before you :106:
Thanks! :D
kingjulien22 wrote:Also,moderators,shouldn't we have a topic for suggestions only?Since the new one is just for scps?
The topic for the SCPs suggestions is important because we can add all the suggestions posted in the topic to the first post, so Regalis and other people can choose better wich SCP could be useful in the game.
But having a topic even for the NOT-SCP-suggestions is a bit exxagerated, the suggestions are usually really different between each other and talking about a single one would be too hard; because there would be always someone that will post his suggestion while other people are talking of another one, making everything extremely confusing...
So starting a new thread for each NOT-SCP-suggestion can make talking about them easier and take away the chance of having an extremely confusing thread. (and having only two huge discussions in the same section of the Forum is not good, because the section would be completely useless if you can post only in two threads...)
:173: :106: <Please, give us a hug!)
:096: <Do you think my face is ugly? RHAAAAAR!! )
:049: <I sense the Desease in you! Take a nap and you'll get better...)

Re: [SUGGESTION] Events variations

#4
Wow, great ideas! Your first suggestion (106 event variation) would make the event less predictable and the medium sized server room would give 096 a much bigger role. (and making 096 and 079 working together indirectly would make the plot more interesting)
Do you think NASA invented thunderstorms to cover up the sound of space battles?

Re: [SUGGESTION] Events variations

#5
I saw animations were made ​​for SCP-096, https://www.youtube.com/watch?v=GnonwQz0Ddc why not visit it around the corridors ? If you go back you can then find it lean on a wall, may be a sound that tells us that SCP-096 walk not far.

But more events for SCP-096 is very good :096: , After passed the small server room, we do not think about him. I also think that SCP-106 should have another event for him, and no hunting in the maintenance tunnels :106: .