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Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Mon May 12, 2014 7:46 pm
by Omniary
Very nice, I really loved the screams (not to sound like a sadist) they worked perfectly. I actually sent Regalis some sounds for commotion in the intro sequence, but as individuals clips, so that they could be played randomly like the gunfire and banging, but once only. I could post some of the stuff onto soundcloud later (I actually rarely use soundcloud now since I just directly send it to Regalis as that's easier).

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Sat May 24, 2014 5:09 am
by Stormy
Prune I really love what you've done with the alarm/fighting sequence sounds. When I first heard it, it made me think that all hell was breaking loose. You also gave me some ideas that I'll post on the suggestions thread to add to what you've started. I really hope Regalis use your sounds or something similar to it. :)

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Sat Jun 14, 2014 5:25 pm
by Ltn Vasquez
Jah, Prune's sounds really does sound good.

Though I wonder, if actual speech were added, what that would sound like? But anyways, fantastic job.

Also, does this mean we can post models and such here, or is it just discussion?

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Sat Jun 14, 2014 5:25 pm
by Omniary
Ltn Vasquez wrote:Also, does this mean we can post models and such here, or is it just discussion?
Sure, you can do the former, or just send the link of whatever you have to contribute to me so I can add it to the OP.

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Sat Jun 14, 2014 5:38 pm
by Ltn Vasquez
Well, this is fantastic! But doesn't that also mean that all the models that people have people made and forgot should be added as well? I'm there are a few just lying around, waiting to be added.

Re: Asset/Resource Compilation thread (Updated 5/05/14)

Posted: Sat Jun 14, 2014 6:21 pm
by Omniary
Ltn Vasquez wrote:Well, this is fantastic! But doesn't that also mean that all the models that people have people made and forgot should be added as well? I'm there are a few just lying around, waiting to be added.
Yep! I'm sure I've left out a few. If you could find any that haven't been added I'd gladly add them to the original post. I tried my best to get everything that would fade into obscurity, but that doesn't mean that I got everything that already had.

Re: Asset/Resource Compilation thread (Updated 7/23/14)

Posted: Mon Aug 04, 2014 10:37 am
by Prune
I decided to make a minor improvement to the SCP-096 vs Guard scene. This was an attempt to make 096 appear stronger and more savage, so I added crashing and thudding noises to create some extra brutality and violence.

096guard2 (Improved)

EDIT:

I have also created a sound affect for SCP-882 partially out of boredom, and in the hope that the SCP gets implemented eventually.

https://soundcloud.com/prune_01/scp-883

Re: Asset/Resource Compilation thread (Updated 7/23/14)

Posted: Wed Sep 10, 2014 10:24 pm
by Loony Toony
Prune wrote:I decided to make a minor improvement to the SCP-096 vs Guard scene. This was an attempt to make 096 appear stronger and more savage, so I added crashing and thudding noises to create some extra brutality and violence.

096guard2 (Improved)

EDIT:

I have also created a sound affect for SCP-882 partially out of boredom, and in the hope that the SCP gets implemented eventually.

https://soundcloud.com/prune_01/scp-883
Dang Prune, these are high quality sound clips. This is really good work. Keep it up. And someone please put these in the game!

Re: Asset/Resource Compilation thread (Updated 9/21/14)

Posted: Tue Sep 30, 2014 10:29 pm
by OnyxDarkKnight
I made an SCP-2300 model. You can find it in this section with download and all :)

Re: Asset/Resource Compilation thread (Updated 9/21/14)

Posted: Thu Jan 29, 2015 2:15 am
by CLgaming