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Re: Autosave Feature?
Posted: Fri Jan 24, 2014 4:11 pm
by Serimah
Well, most players just confront new SCPs without trying to read up on them. Which is sad but it happens.
Though I have to admit I completely MISSED the Hazmat suit during my first encounter with 008.
Given, it's an easy fix. After having set an internal "Death Counter" the Autosave feature would simply deactivate.
Maybe even manual saving shouldn't work. It could give a message from 990 saying something like "Your end is drawing closer... this wouldn't save you now"
Eternal Darkness made you unable to save with great danger or nearing death around yourself.
Re: Autosave Feature?
Posted: Fri Jan 24, 2014 6:12 pm
by RaptorCyclone
Serimah wrote:Well, most players just confront new SCPs without trying to read up on them. Which is sad but it happens.
Though I have to admit I completely MISSED the Hazmat suit during my first encounter with 008.
Given, it's an easy fix. After having set an internal "Death Counter" the Autosave feature would simply deactivate.
Maybe even manual saving shouldn't work. It could give a message from 990 saying something like "Your end is drawing closer... this wouldn't save you now"
Eternal Darkness made you unable to save with great danger or nearing death around yourself.
The autosave could happen at moments that are very important, getting infected with the zomb-zomb virus would not be one of them.
Re: Autosave Feature?
Posted: Fri Jan 24, 2014 8:53 pm
by Cridone
Autosaving while you're infected with SCP-008 is the players fault. imo
Re: Autosave Feature?
Posted: Fri Jan 24, 2014 9:24 pm
by Omniary
Cridone wrote:Autosaving while you're infected with SCP-008 is the players fault. imo
There's nothing the player can do about it though, so how can they be blamed for it?
Re: Autosave Feature?
Posted: Fri Jan 24, 2014 11:18 pm
by Cridone
Omniary wrote:Cridone wrote:Autosaving while you're infected with SCP-008 is the players fault. imo
There's nothing the player can do about it though, so how can they be blamed for it?
How about it doesn't overwrite the previous file? It makes a completely new file when it autosaves again.
Re: Autosave Feature?
Posted: Sat Jan 25, 2014 1:40 am
by RaptorCyclone
Cridone wrote:Omniary wrote:Cridone wrote:Autosaving while you're infected with SCP-008 is the players fault. imo
There's nothing the player can do about it though, so how can they be blamed for it?
How about it doesn't overwrite the previous file? It makes a completely new file when it autosaves again.
That sounds like it might work, though maintaining so many saves would be hard, and the player doesn't HAVE to enter 008's chamber.
Re: Autosave Feature?
Posted: Sat Jan 25, 2014 1:47 am
by RaptorCyclone
Cridone wrote:Omniary wrote:Cridone wrote:Autosaving while you're infected with SCP-008 is the players fault. imo
There's nothing the player can do about it though, so how can they be blamed for it?
How about it doesn't overwrite the previous file? It makes a completely new file when it autosaves again.
Also, as mentioned by SCP-500, it could be an optional setting when starting a new game.
Safe - Normal Saving
Euclid - Autosave Only
Keter - Permanent Death