Page 2 of 2

Re: SCP-457

Posted: Sun Jan 26, 2014 5:06 pm
by Skin_
Serimah wrote:I'm sorry... but to me it looks like someone doused 106 in oil and set him on fire.
I totally agree, but I mean... look what can be done with a little work. It obviously needs more than a simple retexture and fire effect, but it COULD work.

Re: SCP-457

Posted: Sun Jan 26, 2014 5:19 pm
by mrslig100
Yeah but 457 should look like that.
To me anyway :P
Just put up the transparecy :P That fixes everything
I could animate the fire.

Re: SCP-457

Posted: Sun Jan 26, 2014 5:58 pm
by Skin_
mrslig100 wrote:Yeah but 457 should look like that.
To me anyway :P
Just put up the transparecy :P That fixes everything
I could animate the fire.
I'd love to see what could be done with this, even if it doesn't end up in the actual game.

Re: SCP-457

Posted: Sun Jan 26, 2014 9:40 pm
by Omniary
Serimah wrote:I'm sorry... but to me it looks like someone doused 106 in oil and set him on fire.
While true, I think that's actually an awesome start. The base texture for 106 needs to be changed of course, but I think it's not too bad so far, maybe with some particle effects it could work a bit better.

Re: SCP-457

Posted: Sun Jan 26, 2014 10:00 pm
by mrslig100
Is their a way to have a texture pan across a mesh?

Re: SCP-457

Posted: Mon Jan 27, 2014 12:04 am
by RaptorCyclone
mrslig100 wrote:
Image
It looks really good, though 106's face would have to be changed to make it look "shrouded in fire", and more flames alltogether would seal the deal.

Re: SCP-457

Posted: Tue Jan 28, 2014 2:16 am
by MrJPenguin1
I know I've already posted this suggestion multiple times, but here's a way/scripted event in which the player could encounter SCP-457.

When the player enters the maintenance tunnels, there would be a set chance on whether it would be SCP-106 or SCP-457. There should be a way to tell which one you encounter: If it's 457 you're up against, there are burn marks around the elevator and for 106, there's corrosion. Once you're down there, you'd hear fire and flames. You'd have to wear a gas mask because of the intense smoke. There would be a fire blocking a certain path where 457 would be absorbing the "energy" from the fire. After the players walks to the fire 457 would spot him and would start chasing him. Just like 106, 457 would chase the player. The only way that the player could escape would be to get out of the maintenance tunnel before he burns to death from the fire or gets killed by 457.

Whether or not 457 would be a free roaming character would be entirely up to Regalis, but if we want 457 to have some screen time, I believe this is the best way to do it.

Re: SCP-457

Posted: Tue Jan 28, 2014 3:24 am
by RaptorCyclone
MrJPenguin1 wrote:I know I've already posted this suggestion multiple times, but here's a way/scripted event in which the player could encounter SCP-457.

When the player enters the maintenance tunnels, there would be a set chance on whether it would be SCP-106 or SCP-457. There should be a way to tell which one you encounter: If it's 457 you're up against, there are burn marks around the elevator and for 106, there's corrosion. Once you're down there, you'd hear fire and flames. You'd have to wear a gas mask because of the intense smoke. There would be a fire blocking a certain path where 457 would be absorbing the "energy" from the fire. After the players walks to the fire 457 would spot him and would start chasing him. Just like 106, 457 would chase the player. The only way that the player could escape would be to get out of the maintenance tunnel before he burns to death from the fire or gets killed by 457.

Whether or not 457 would be a free roaming character would be entirely up to Regalis, but if we want 457 to have some screen time, I believe this is the best way to do it.
That's an awesome idea!

Re: SCP-457

Posted: Tue Jan 28, 2014 3:40 am
by Cridone
MrJPenguin1 wrote:
Spoiler
I know I've already posted this suggestion multiple times, but here's a way/scripted event in which the player could encounter SCP-457.

When the player enters the maintenance tunnels, there would be a set chance on whether it would be SCP-106 or SCP-457. There should be a way to tell which one you encounter: If it's 457 you're up against, there are burn marks around the elevator and for 106, there's corrosion. Once you're down there, you'd hear fire and flames. You'd have to wear a gas mask because of the intense smoke. There would be a fire blocking a certain path where 457 would be absorbing the "energy" from the fire. After the players walks to the fire 457 would spot him and would start chasing him. Just like 106, 457 would chase the player. The only way that the player could escape would be to get out of the maintenance tunnel before he burns to death from the fire or gets killed by 457.

Whether or not 457 would be a free roaming character would be entirely up to Regalis, but if we want 457 to have some screen time, I believe this is the best way to do it.
That idea would work even greater if the maintenance tunnels were expanded upon, I believe there was thread that suggested this idea.

Maybe there could be some water/steam/fire puzzle that the player would have to do in order to get past the fire and to the elevator?

Re: SCP-457

Posted: Tue Jan 28, 2014 8:06 am
by Gifter13
Yes here http://scpcbgame.com/forum/viewtopic.php?f=5&t=3498 very good idea. A good time of action, i hate SCP-106 in Maintenance tunnels hunting is slow and it is very simple to save from Maintenance tunnel, this event is better.