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Re: Various models for consideration
Posted: Thu Feb 06, 2014 10:35 pm
by spartan322
Make him have that creep grin he always has. It'll cut the amount of polys like you said, and it'll still keep that RadLarry creepyness to him.
Re: Various models for consideration
Posted: Thu Feb 06, 2014 11:43 pm
by Twisted Polygon
The main model for SCP 106 is done. i still need to add his stylish vest and some rot to his skin. I'll also touch up his grin
Re: Various models for consideration
Posted: Fri Feb 07, 2014 12:03 am
by Brunou8
Can't wait to see it in-game!
Re: Various models for consideration
Posted: Fri Feb 07, 2014 12:19 am
by Twisted Polygon
Re: Various models for consideration
Posted: Fri Feb 07, 2014 12:29 am
by spartan322
Perfect grin there. Vest is looking stylish as well.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 1:27 am
by Trialtrex21
Very good looking model. You've improved it tremendously. Hope to see even more progress soon.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 3:18 am
by Twisted Polygon
Im going to have a go at the textures. Does anyone know what maps the engine supports?
Re: Various models for consideration
Posted: Fri Feb 07, 2014 4:58 am
by Cridone
Twisted Polygon wrote:Made him a snazzy jacket
Beautiful.
Is it possible to give 106s eyes a separate model and make them always face towards the player? Because that'd be pretty cool.
Twisted Polygon wrote:Im going to have a go at the textures. Does anyone know what maps the engine supports?
If you're talking about file formats, it's .png .jpeg .tga
Re: Various models for consideration
Posted: Fri Feb 07, 2014 5:35 am
by Twisted Polygon
Cridone wrote:
Is it possible to give 106s eyes a separate model and make them always face towards the player? Because that'd be pretty cool.
Twisted Polygon wrote:Im going to have a go at the textures. Does anyone know what maps the engine supports?
If you're talking about file formats, it's .png .jpeg .tga
It would be presumably possible, but his eyes aren't perfect spheres and are full of cataracts and broken veins anyway(atleast based off his wiki picture)
I should've clarified, what types of maps does the engine support, like normal, specular, displacement, etc
Re: Various models for consideration
Posted: Fri Feb 07, 2014 6:22 am
by Omniary
As far as I know, it supports normal and specular mapping. Not sure about any others though, I'm not learned in the field of b3d and its capabilities.