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Re: Various models for consideration

Posted: Fri Feb 21, 2014 12:33 am
by Twisted Polygon
What i'd really like to do is make a few variants for the D-class. Different faces and builds. But, thats probably too much for the engine. So what build should these guys be? Fit, jacked, out of shape? The face is going to be generic so different textures can make it look like a different person.

Re: Various models for consideration

Posted: Fri Feb 21, 2014 12:40 am
by CLgaming
As long as it looks human, I'm cool with it.

Re: Various models for consideration

Posted: Fri Feb 21, 2014 1:25 am
by Twisted Polygon
Did somebody say human looking!?
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Its rough, and I'm going to make it look a little younger. Also eyebrows are very important, so it looks a little creepy atm.

Re: Various models for consideration

Posted: Fri Feb 21, 2014 1:44 am
by CLgaming
Looks nice, close to the death row inmates we are looking for.

Re: Various models for consideration

Posted: Fri Feb 21, 2014 2:36 am
by General_101
I hope it turns out amazing! Those class d could do with a better looking model.

Re: Various models for consideration

Posted: Fri Feb 21, 2014 6:17 am
by bumbertyr
Twisted Polygon wrote:and you got practice. i had so many old models on my hard drive i had to delete most of them and get another one. Practice is very, very important. My old human model looked like this:
Spoiler
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but i took that model, and I made it into the human model thats the base of the old man and 513-1. Even the most talented people get better with practice. Keep practicing and one day i expect to see your name in some production credits.

745 has the start of his "head"
Spoiler
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what program are you using to create these models? i'm looking to start practicing 3d modeling, but i cant seem to find a good program for it.

Re: Various models for consideration

Posted: Fri Feb 21, 2014 6:27 am
by Twisted Polygon
The program i use is called Zbrush. but if youre looking for a place to start, I'd recommend programs like blender, or sculptris(similar to zbrush in that you sculpt with "clay" instead of moving and creating polygons) which are both free. Zbrush costs between $400-600, i dont know the current price.

A few changes(mainly that it has eyes now)
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Re: Various models for consideration

Posted: Sat Feb 22, 2014 4:00 am
by mrpeanut188
Oh, 106 is being rigged. I'm gonna go in and see what I can do about reconstructing 513-1's legs using Blender's snap. I'm glad you are re-doing the textures, they bugged me too. :P

@CLGaming
I have no idea how you have managed to rig in fragMOTION, that is WAAY more complicated than Blender.

Re: Various models for consideration

Posted: Sat Feb 22, 2014 5:30 am
by CLgaming
mrpeanut188 wrote:Oh, 106 is being rigged. I'm gonna go in and see what I can do about reconstructing 513-1's legs using Blender's snap. I'm glad you are re-doing the textures, they bugged me too. :P

@CLGaming
I have no idea how you have managed to rig in fragMOTION, that is WAAY more complicated than Blender.
It's actually easy IMO, as I would describe fragMOTION as a beginner's playground to modeling and my efficient way of getting things out of the way.

Re: Various models for consideration

Posted: Sat Feb 22, 2014 9:37 am
by Twisted Polygon
new direction for 513-1's textures
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