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Re: Various models for consideration
Posted: Fri Feb 07, 2014 7:44 am
by Skin_
Jesus Christ! That thing is terrifyingly awesome!

Re: Various models for consideration
Posted: Fri Feb 07, 2014 8:32 am
by Twisted Polygon
Omniary wrote:As far as I know, it supports normal and specular mapping. Not sure about any others though, I'm not learned in the field of b3d and its capabilities.
ooh, yay. Specular always looks nice. First pass at the low res model, 10,503 polygons
Re-optimized it, the entire model is now down to 8,101 polygons
Re: Various models for consideration
Posted: Fri Feb 07, 2014 9:12 am
by SCP 513
Hell, that is an amazing model.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 10:48 am
by Twisted Polygon
God I hate UV mapping. I'll texture everything tomorrow.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 5:36 pm
by Skin_
When you are done with this, are new models for the guards (not MTFs, since they may be already half done), scientists and Class-Ds a possibility? Perhaps they wouldn't have to all share the same model any more.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 5:38 pm
by spartan322
Regalis paid money to get the current Class-D models. It is quite unlikely that he will change them.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 6:02 pm
by FireFox
Have to say, That Model looks fantastic.
I guess the reason the current model was bothering me was because 106's Hips were so Wide. Lol.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 6:15 pm
by Skin_
spartan322 wrote:Regalis paid money to get the current Class-D models. It is quite unlikely that he will change them.
Yes, I do know that. However if presented with a much better model...then...? Just sayin'.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 6:21 pm
by spartan322
It would be better to ask Regalis before doing anything. People don't shit money. Just saying.
Re: Various models for consideration
Posted: Fri Feb 07, 2014 8:39 pm
by Twisted Polygon
Having some very annoying technical difficulties with UV mapping.