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Re: Various models for consideration
Posted: Fri Feb 28, 2014 10:35 pm
by Twisted Polygon
It's been tested in the unreal engine(with very nice results) but I don't know about blitz3D. There's some in engine screenshots a few posts back.
Finally getting back to work on the class D's.
Re: Various models for consideration
Posted: Sat Mar 01, 2014 9:00 am
by Serimah
Twisted Polygon wrote:
106:
I tried doing a colorless eyed 513, didn't really turn out well. It's black and white, minus some blue and red tinting on the veins and some green grime. Its incredibly muted, and having eyes that stand out works well. As for canon, the article doesn't even mention eyes at all. It might as well be slenderman.
Flat color render. There is most definitely red spots. I think I'll leave the blue in the eyes, that's how it was in the wiki photo
Proof:
Well, to be fair... it never mentioned anything truly specific about 106's appearance except the "appearance of an elderly humanoid".
And without the picture that comes with his article I wouldn't even be surprised if he suddenly ended up lacking a face ;)
But all that aside. I'm really REALLY happy with the way his texture looks now, and I have to say you're AMAZINGLY close to the picture given with the Article.
You even worked in those certain red-ish skin-spots you can see on his picture.
I bow before thy skill. That's an amazing amount of work!
Re: Various models for consideration
Posted: Sat Mar 01, 2014 11:09 am
by Capy
The model is very good, well done, sir! However, I always thought 106's eyes were predominantly black with tinted blue irises? At the moment the eyes are fine, and as Seri said, there is no definite description on the wiki, besides his appearance of an old man. It's just every time I see this new snazzy 106 model, I think of Enigma from Dota 2. Not completely sure why, I suppose the appearance is slightly similar:
Re: Various models for consideration
Posted: Sat Mar 01, 2014 10:21 pm
by Twisted Polygon
well, i'm annoyed now. i opened up 049s model and found out it has about 20k polys. that's double the resolution of the models i've made for CB. So from now on, all models will be closer to 15k, because why not.
Re: Various models for consideration
Posted: Sat Mar 01, 2014 10:56 pm
by Omniary
Yeah, perhaps 049's model could use some optimization, there always does seem to be a huge lag spike whenever you trigger his spawn. Not sure if that's related to the model or not.
Re: Various models for consideration
Posted: Sat Mar 01, 2014 11:33 pm
by CLgaming
Poly's getting there

Re: Various models for consideration
Posted: Sat Mar 01, 2014 11:45 pm
by Twisted Polygon
Re: Various models for consideration
Posted: Sun Mar 02, 2014 12:14 am
by Brunou8
Looks pretty good!
Re: Various models for consideration
Posted: Sun Mar 02, 2014 2:56 am
by Twisted Polygon
i really like how this turned out. Not to say I'm even close to done.
what kind of shoes would class D's wear?
Re: Various models for consideration
Posted: Sun Mar 02, 2014 4:35 am
by chris0matic
Hey twisted, get on steam when you can man.

And awesome work on the D-Class models