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Re: Various models for consideration

Posted: Sun Mar 09, 2014 6:35 am
by Twisted Polygon
yeah, i was concentrating on the face. I'm working multiple projects, so i'll be updating less.
Image
D-class just needs shoes.
Image

Re: Various models for consideration

Posted: Sun Mar 09, 2014 6:30 pm
by AlicornPureSparky
I've been searching around the web lately, and I think these would work for the D-Class Boots. http://scp-wiki.wdfiles.com/local--file ... 09/809.jpg

Re: Various models for consideration

Posted: Thu Mar 13, 2014 2:36 pm
by Twisted Polygon
Going on a haiatus from modeling for this to work on other stuff. In the meantime, drop criticism, comments and whatever else for the dclass, and say what else you might want made.

Re: Various models for consideration

Posted: Thu Mar 13, 2014 10:09 pm
by seaal
I really like all of your models so far. Just 2 things I feel weird about.

You made the D-Classes look pretty muscular. If this is subject to change, or only about 1 or 2 will be like that, then okay. :)

Why does SCP-106 look like he has mini canyon cracks all over him? His skin, aside from the black substance, looks fine in the picture. If people kept asking for this, I understand.

Re: Various models for consideration

Posted: Fri Mar 14, 2014 1:53 am
by Brunou8
seaal wrote:Why does SCP-106 look like he has mini canyon cracks all over him? His skin, aside from the black substance, looks fine in the picture. If people kept asking for this, I understand.
The texture of SCP-106 looks perfect in my opinion.
Twisted Polygon wrote:Going on a haiatus from modeling for this to work on other stuff. In the meantime, drop criticism, comments and whatever else for the dclass, and say what else you might want made.
Regarding the Class-D, I think they should have different faces, but maybe you already know that.

Re: Various models for consideration

Posted: Fri Mar 14, 2014 5:20 am
by Twisted Polygon
Multiple faces are a pain in the ass to do on a detailed model without changing the model. but ill try to rig something up.

Re: Various models for consideration

Posted: Fri Mar 14, 2014 10:59 pm
by Akatos
The face looks nice, we all should remember that the class-ds are recruited from prisons, the model has that look that imprisoners often have in movies which will be very fitting in containment breach.

Re: Various models for consideration

Posted: Sat Mar 15, 2014 12:11 am
by Cridone
I like how they have little name tags, it'd give some little detail that'd make it look nice.

Re: Various models for consideration

Posted: Wed Apr 23, 2014 7:44 pm
by Twisted Polygon
Good news, everyone!

Because of my own game project I've recently purchased new software and hardware. Among them, some snazzy topology software and a fancy new laptop. When I get the chance, I'll take my old models and make them nice and clean, most likely with new textures. I've been gone awhile, and I've been practicing.

Unfortunately, due to my other obligations I won't be doing nearly as much as I would like to for this game.

Also I found out some of the textures here are 2k, so less blurry textures! Yaaaay!

Re: Various models for consideration

Posted: Wed Apr 23, 2014 8:07 pm
by Jill
Holy crap that is awesome.

I would try to help contribute to the game myself but blender is a dick and everything else that seems like it isn't a dick costs money and stuff so yeah.


Keep up the good work, Twisted. You are very good at what you do!