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Stuck in pocket dimension suggestion
Posted: Fri Nov 02, 2012 11:53 pm
by WhiteAce
Okay so I had an idea for a new ending, 106 can drag you into his pocket dimension only there will be no doors to go through but only like a closed box with text on the wall saying "You'll never get out alive EVER!" and then 106 pops up and kills you with a sinister corroded laugh,
Re: Stuck in pocket dimension suggestion
Posted: Fri Nov 02, 2012 11:56 pm
by Awesomeguy147
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Re: Stuck in pocket dimension suggestion
Posted: Sat Nov 03, 2012 12:04 am
by Mirocaine
I like this ending actually, an alternative to the ending of just getting fried by the Warheads, 106 instead get's you and it's over..
Re: Stuck in pocket dimension suggestion
Posted: Sat Nov 03, 2012 12:06 am
by WhiteAce
Mhm this could happen if you didn't contain him, also should be other things on the other walls like "Should've sealed me while you had the chance"
Re: Stuck in pocket dimension suggestion
Posted: Sat Nov 03, 2012 12:24 am
by Jill
WhiteAce wrote:Mhm this could happen if you didn't contain him, also should be other things on the other walls like "Should've sealed me while you had the chance"
That would actually be quite neat... maybe just incase the player didnt find 106's chamber there would be a check if they did and if they didnt that message didnt appear. If you didnt seal him you would have never had the chance.
Re: Stuck in pocket dimension suggestion
Posted: Mon Nov 05, 2012 10:05 am
by WhiteAce
Maybe it should also have some sort of hallway with a dead end while being chased by 106
Re: Stuck in pocket dimension suggestion
Posted: Mon Nov 05, 2012 2:28 pm
by spartan322
Hmmm, isn't your idea kinda....cliched? 106 doesn't talk, as said in the documents, so making him talk would be non-canon.
Re: Stuck in pocket dimension suggestion
Posted: Mon Nov 05, 2012 3:26 pm
by WhiteAce
spartan322 wrote:Hmmm, isn't your idea kinda....cliched? 106 doesn't talk, as said in the documents, so making him talk would be non-canon.
LOL I didn't say he could talk, I said he could use a corroded laugh (You know something you can barely hear) while chasing you in the ending, and there would be corrosion writings on the wall.
Re: Stuck in pocket dimension suggestion
Posted: Mon Nov 05, 2012 3:31 pm
by spartan322
WhiteAce wrote:spartan322 wrote:Hmmm, isn't your idea kinda....cliched? 106 doesn't talk, as said in the documents, so making him talk would be non-canon.
LOL I didn't say he could talk, I said he could use a corroded laugh (You know something you can barely hear) while chasing you in the ending, and there would be corrosion writings on the wall.
Still cliched. And why make it an ending? That already happens on a normal playthrough, without the laugh.
Re: Stuck in pocket dimension suggestion
Posted: Mon Nov 05, 2012 4:14 pm
by Jill
spartan322 wrote:WhiteAce wrote:spartan322 wrote:Hmmm, isn't your idea kinda....cliched? 106 doesn't talk, as said in the documents, so making him talk would be non-canon.
LOL I didn't say he could talk, I said he could use a corroded laugh (You know something you can barely hear) while chasing you in the ending, and there would be corrosion writings on the wall.
Still cliched. And why make it an ending? That already happens on a normal playthrough, without the laugh.
actually, there is a sfx for his laugh ingame already, under the name oldman4.ogg (sfx/oldman4.ogg).