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Re: Gate C mapping and modeling and musicians.
Posted: Sun Mar 30, 2014 9:48 am
by Abincyprus
D-9999 wrote:Still kinda boring IMO. Would be more interesting to escape 682 in a chase scene, should that be necessary. (And should we have necessary assets.)
But 682 is in Gate B...
Also, it will turn this into a Michael Bay/action game.

Re: Gate C mapping and modeling and musicians.
Posted: Mon Mar 31, 2014 1:20 pm
by D-9999
Abincyprus wrote:Also, it will turn this into a Michael Bay/action game.

D-9999 wrote:chase scene
How would a chase scene turn it into an action game? Explain that, please.
Re: Gate C mapping and modeling and musicians.
Posted: Mon Mar 31, 2014 1:43 pm
by Abincyprus
D-9999 wrote:Abincyprus wrote:Also, it will turn this into a Michael Bay/action game.

D-9999 wrote:chase scene
How would a chase scene turn it into an action game? Explain that, please.
Being chased by a Godzilla like creature when it's daytime and then see explosion.png behind you with an average quality explosion effects, while seeing apaches shooting at it while it's chasing me.
Re: Gate C mapping and modeling and musicians.
Posted: Mon Mar 31, 2014 3:20 pm
by D-9999
That doesn't make it an action game. And I never said anything about explosion.png. And IF I did, it would just make it a chase scene where something explodes. You don't suddenly pull out an M16 or something and start becoming the Criminal equivalent of Rambo. Read my post one more time and think about it.
Re: Gate C mapping and modeling and musicians.
Posted: Mon Mar 31, 2014 8:38 pm
by Cridone
The only way it'd turn into an action game is if suddenly D-9341 can jump epic-ly and has to parkour a destroyed facility while closing doors via valves and at the end D-9341 jumps over a pool of acid and 682
Falls into it after breaking through a wall and explosive barrels fall into the acid and explode as D-9341 gets shot by some MTFs that fall out of nowhere from the sky.
A little chase scene where you run from 682 closing doors won't make it an action game.
Re: Gate C mapping and modeling and musicians.
Posted: Wed Apr 02, 2014 5:45 am
by DrMedicVG
I Reckon it would be near the Class D drop off zone, like you have to go back there, and you escape from the facility and into the wilderness, and in the backround you can hear the siren blaring about scp 682, maybe to acess it you have to do the same thing to unlock gate b, and maybe soemthing else

Re: Gate C mapping and modeling and musicians.
Posted: Wed Apr 02, 2014 7:54 am
by 3rlite
Gate C ?

Re: Gate C mapping and modeling and musicians.
Posted: Sat Apr 05, 2014 1:13 pm
by InTheNight
But what? It is irritating due to just having two taken out, waits for SCP foundation and enormous normally, and thus NORMALLY he should have at least 4 taken out! (For thicknesses of the site)
Re: Gate C mapping and modeling and musicians.
Posted: Sat Apr 26, 2014 1:40 am
by ++Focus++
InTheNight wrote:But what? It is irritating due to just having two taken out, waits for SCP foundation and enormous normally, and thus NORMALLY he should have at least 4 taken out! (For thicknesses of the site)
I hate to necropost here, but will there be a Gate C? If so, I have an idea...
A lot of 008 victims become zom zom's and attack MTF soldiers, giving you a chance to escape. There will be three options, get killed by 008 victims, get killed by MTF's, or jump over a ledge, leading into the snow where you run away. This won't lead to your character surviving in the long run, you will eventually die from frostbite or hypothermia.
Re: Gate C mapping and modeling and musicians.
Posted: Sat Apr 26, 2014 5:40 am
by legendaryweredragon
Personally, I think that at this point their should not be a third gate added, or at least not the same kind of gate as the first two. I currently have three suggestions for alternate endings. One is finding an elevator or staircase leading to the roof of the facility, and possibly escape using a helicopter. Another one is finding a certain SCP that allows you to escape that facility, (I don't remember its number, I will check later). And finally there should be an ending where you find a way to open a portal to the wanderer's library, which would be the best ending but also the most well hidden and challenging to get.