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(SUGGESTION) Jumping Mechanic

Posted: Sun Feb 16, 2014 11:32 pm
by RaptorCyclone
Jumping could add new ways to die, explore, and possibly escape some SCPs. For example, if you bo to the room where the 682 document is located, if you jump off the ledge a crunch sound plays and you bleed out. The blink key could be changed to B

Re: (SUGGESTION) Jumping Mechanic

Posted: Sun Feb 16, 2014 11:55 pm
by Brunou8
Erm...... nope.

Re: (SUGGESTION) Jumping Mechanic

Posted: Mon Feb 17, 2014 12:48 am
by spartan322
Nope. First thing, the blink key is EXTREMELY important, so that stays at space bar. Secondly, it'll be pointless. You know those FPS game like call of duty and stuff that let you jump, but you never use it? Yeah, it'll be like that.

You can only jump a bunch of centimeters, and to jump correctly, you need to have a running start and "charge" your jump. Which you wont have time to do in the game.

So, no, no jump mechanic is needed.

Re: (SUGGESTION) Jumping Mechanic

Posted: Mon Feb 17, 2014 12:55 am
by RaptorCyclone
spartan322 wrote:Nope. First thing, the blink key is EXTREMELY important, so that stays at space bar. Secondly, it'll be pointless. You know those FPS game like call of duty and stuff that let you jump, but you never use it? Yeah, it'll be like that.

You can only jump a bunch of centimeters, and to jump correctly, you need to have a running start and "charge" your jump. Which you wont have time to do in the game.

So, no, no jump mechanic is needed.
lock plz