I'd go with very high-security for the "release" of whatever kind that box could have, not just some random button that some moron could press by accident
As in "You need Class 5 Keycards and the stars have to align so the door shall open for thee"
Re: (SUGGESTION)SCP-096 Containment Chamber
#72There are probably multiple containment cells for it.Serimah wrote:RaptorCyclone wrote:
SCP-096's chamber is a 5m x 5m x 5m airtight steel cube, it has no doors or ways to open up.
True. But that does not mean that there is no way of opening it. After all, they had to get him IN there or get in and take pictures of him
http://www.scp-wiki.net/document-096-1
Last edited by RaptorCyclone on Fri Apr 04, 2014 8:06 pm, edited 1 time in total.
I'm evil?
Re: (SUGGESTION)SCP-096 Containment Chamber
#73This is off topic, but I feel 682 and 096 could be defeated with one weapon...Serimah wrote:I'd go with very high-security for the "release" of whatever kind that box could have, not just some random button that some moron could press by accident
As in "You need Class 5 Keycards and the stars have to align so the door shall open for thee"
Spoiler
I'm evil?
Re: (SUGGESTION)SCP-096 Containment Chamber
#74Quote from the SCP-682/096 Experiment
-edit-
Raptor, edit your post. Do not double post.
Item: SCP-096
Tissue Test Record:
N/A
Termination Test Record:
Containment tank containing SCP-096 was placed in SCP-682's cell. Personnel vacated vicinity and the tank was opened remotely.
-edit-
Raptor, edit your post. Do not double post.
Re: (SUGGESTION)SCP-096 Containment Chamber
#75[/quote]Serimah wrote:Containment tank containing SCP-096... tank was opened remotely.
That's not his chamber, only a temporary storage unit.
Re: (SUGGESTION)SCP-096 Containment Chamber
#76As much as I adore everyones need for being strict with detail, you tend to over-complicate things in my book. It is nowhere stated it's temporal, it is nowhere stated the chamber can't be opened in some way.
Do I really need to address the containment chambers of the other SCPs that were interpreted in their own way by Regalis, for a great part.
You guys leave no room for any suggestions anymore, and that is pretty odd in my book seeing as that is what this thread is about. Plus, we also need to consider how easily things could be implemented into the game.
So inventing a huge background story and such (as much as I love it) just won't cut it.
Do you really need to bring the Chaos Insurgency into this, just for SCP-096? I'd have thought the first thing they'd be going after were potentially useful SCPs, not unleash a potentially lethal thread upon the facility while they're in it.
You'd think that SCP-173/106 would already keep them on edge like everybody else.
The only way I could imagine that to work would be:
1. Chaos Insurgency can't get past a certain point within the facility without "help".
2. They forcefully open SCP-096's chamber and... maybe take a picture of it? Surely they can't broadcast 096 with 079 being in control of it all? (Someone help me with this)
3. SCP-096 is being used as somekind of... "Omni Key Card" to get to their goal by force?
The main problem I have with this is that the Chaos Insurgency would need to be introduced to the player at least in SOME way without over-complicating it with 5 minute Cut-Scenes.
Do I really need to address the containment chambers of the other SCPs that were interpreted in their own way by Regalis, for a great part.
You guys leave no room for any suggestions anymore, and that is pretty odd in my book seeing as that is what this thread is about. Plus, we also need to consider how easily things could be implemented into the game.
So inventing a huge background story and such (as much as I love it) just won't cut it.
Do you really need to bring the Chaos Insurgency into this, just for SCP-096? I'd have thought the first thing they'd be going after were potentially useful SCPs, not unleash a potentially lethal thread upon the facility while they're in it.
You'd think that SCP-173/106 would already keep them on edge like everybody else.
The only way I could imagine that to work would be:
1. Chaos Insurgency can't get past a certain point within the facility without "help".
2. They forcefully open SCP-096's chamber and... maybe take a picture of it? Surely they can't broadcast 096 with 079 being in control of it all? (Someone help me with this)
3. SCP-096 is being used as somekind of... "Omni Key Card" to get to their goal by force?
The main problem I have with this is that the Chaos Insurgency would need to be introduced to the player at least in SOME way without over-complicating it with 5 minute Cut-Scenes.
Re: (SUGGESTION)SCP-096 Containment Chamber
#77I had similar thoughts when 096 was first implemented, wouldn't it make sense that there would be some serious damage around 096's primary containment? maybe in a way similar to 513's damaged wall, there could be a "tunnel" punched through a few walls, with some carnage at the end and then some fading blood trails. would explain off 096's initial breach and give credibility to him just wandering at that point without serious destruction everywhere, as well as adding in a good amount of horrifying atmosphere, and maybe a short cut to different areas. although it has been awhile since ive been on (since like 7.4) so not sure the direction that everyone is going in nowadaysSerimah wrote: 3. SCP-096 is being used as somekind of... "Omni Key Card" to get to their goal by force?
The main problem I have with this is that the Chaos Insurgency would need to be introduced to the player at least in SOME way without over-complicating it with 5 minute Cut-Scenes.
Re: (SUGGESTION)SCP-096 Containment Chamber
#78.Serimah wrote:The main problem I have with this is that the Chaos Insurgency would need to be introduced to the player at least in SOME way without over-complicating it with 5 minute Cut-Scenes.
It's 'suggested' CI because the 'proceeding' message is the same, with exactly the same timemark as the one for 106. Also the error is the same, suggesting that the two monitors have both been 'breached' by the same method.
Re: (SUGGESTION)SCP-096 Containment Chamber
#79Just noticed something. The guy says 'breach successful' at 9:23, but...what breach is he referring to? If it's suppose to be referring to a 096 breach then that brings up a plot hole.mrpeanut188 wrote:http://i.snag.gy/m15j1.jpg
Re: (SUGGESTION)SCP-096 Containment Chamber
#80I thought it referred to the site as a whole being breached, I could be wrong though as Ive been absent for some timeCommanderPro100 wrote:Just noticed something. The guy says 'breach successful' at 9:23, but...what breach is he referring to? If it's suppose to be referring to a 096 breach then that brings up a plot hole.mrpeanut188 wrote:http://i.snag.gy/m15j1.jpg