Skull wrote:The room would just be useless since SCP-096 already escaped. So, why bother make a room that's empty?
Well, how about moving 096 in there then?
Personally I think it was wrong to put SCP-096 into that small and cramped Server-Room. And while it might be a pain to avoid him at first you can get through there in less than 20 seconds.
SCP-096 is a VERY tall SCP compared to others, and I find it a bit odd to find him in there... minding his own business. But that might be a personal thing because I wasn't quite happy with him idling on the floor back in 0.6 either.
Besides, we're talking about a terribly overpowered SCP. If you look at his face it's gameover unless you can leg it fast enough to the Exit. So ,unlike hiding SCP-049 (making it possible to completely SKIP this amazing Doctor), it would make more sense to put SCP-096 a bit further away from the player and bring another closer.
096 idling around his containment area would make more sense than finding him in the middle of some random Server room. (Not to mention that even though 096 is far away from his containment there is no destruction ANYWHERE. And that moron crashes through bloody HOUSES by running/falling down a HILL!)
So why would the player go to SCP-096's containment area in the first place? Good question. Maybe one could move the Electrical Room somewhere there? So, if you want the Gate B Ending you better have the balls to pass 096's area. If not, just avoid it. Or maybe place another Item somewhere there. I'm up for suggestions
P.S.
It was stated that the SCRAMBLE Gear did NOT work, and instead it was easier for them to simply avoid looking at it in the first place. I agree with that. If you consider putting SCP-096 further away from the player/making it unnecessary to even visit him in the first place, then you should not make it even easier to avoid him.