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[Suggestion] Arms for D-9341 [As mod or option]

Posted: Mon Mar 03, 2014 2:15 pm
by Akatos
Hey, I thought that maybe the player could get some animated arms. But I don't mean that you always see them, only when they come to their action. Animations for the arm(s) should be:

-pressing buttons/using keycards
-equipping/using items (gasmask/SCP-500/SCP-714)
-using navigator/radio/SCP-1025/documents
-taking items

Let ne know what you think!

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 2:36 pm
by Omniary
It's an interesting idea that's been brought up before, but I like how minimal the conduit between the in-game representation of the character and I (the player) is. Introducing something as simple as a hand kind of ruins that whole connection imo.

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 4:14 pm
by CLgaming
I agree with Omniary, though this idea is still kinda intriguing to me. Maybe making as a mod can settle this.

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 5:30 pm
by InnocentSam
Easy enough to add in. Model/animations would be required though. I am neither of those :D

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 6:48 pm
by Skin_
InnocentSam wrote:Easy enough to add in. Model/animations would be required though. I am neither of those :D
Hopefully there will be something like it on that website you like to use for models.

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 7:01 pm
by Brunou8
If the arms get added to the game they shouldn't be seen all the time, only by pushing buttons or picking up items.

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 7:34 pm
by Akatos
Brunou8 wrote:If the arms get added to the game they shouldn't be seen all the time, only by pushing buttons or picking up items.
That's what I meant.

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 10:27 pm
by Twisted Polygon
I'm doing a class d model. I can easily split the arms for first person use.

Re: [Suggestion] Arms for D-9341

Posted: Mon Mar 03, 2014 10:43 pm
by Brunou8
Twisted Polygon wrote:I'm doing a class d model. I can easily split the arms for first person use.
Great idea!

Re: [Suggestion] Arms for D-9341

Posted: Tue Mar 04, 2014 10:02 pm
by Cridone
I'd rather have it as it is now.

It'd just be completely awkward that a hand just comes out of nowhere, hits a button, and magically vanishes.

I'd also rather have an animated body for D-9341 that picks up items, holds onto levers/switches, and presses buttons like Miles from Outlast.