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Re: Small modification on the texture of the characters

Posted: Thu Apr 03, 2014 8:11 pm
by Cridone
Akatos wrote:Not bad, but I don't see why we need class d corpses, the only class d's you see in game are killed by 173, not 106.
How about the 106 lure victim? It'd be a nice little optional event.

If you kill the lure victim, and wait for some time, you can find the dead classds corpse somewhere.

Re: Small modification on the texture of the characters

Posted: Thu Apr 03, 2014 8:41 pm
by Akatos
Cridone wrote:
Akatos wrote:Not bad, but I don't see why we need class d corpses, the only class d's you see in game are killed by 173, not 106.
How about the 106 lure victim? It'd be a nice little optional event.

If you kill the lure victim, and wait for some time, you can find the dead classds corpse somewhere.
That's actually a good idea, but one canon problem: The corpses are victimes "released" from the pocket dimension. After 106 has been contained, the dead class d can't be found somewhere in the facility, but maybe you can somehow get the monitor in 106's room back to work and see 106 sitting on the floor and the corpse lying next to the femur breaker.

Re: Small modification on the texture of the characters

Posted: Thu Apr 03, 2014 11:30 pm
by mrpeanut188
Omniary, those are beautiful.
<3

Mind if I use them for an upcoming project?

Re: Small modification on the texture of the characters

Posted: Fri Apr 04, 2014 2:43 am
by Cridone
Akatos wrote:
Cridone wrote:
Akatos wrote:Not bad, but I don't see why we need class d corpses, the only class d's you see in game are killed by 173, not 106.
How about the 106 lure victim? It'd be a nice little optional event.

If you kill the lure victim, and wait for some time, you can find the dead classds corpse somewhere.
That's actually a good idea, but one canon problem: The corpses are victimes "released" from the pocket dimension. After 106 has been contained, the dead class d can't be found somewhere in the facility, but maybe you can somehow get the monitor in 106's room back to work and see 106 sitting on the floor and the corpse lying next to the femur breaker.
Oh, I forgot that 106 can't go to the PD once in there.
silly old me. :P

Re: Small modification on the texture of the characters

Posted: Fri Apr 04, 2014 4:52 pm
by InTheNight
Here are the modifications to bring for the textures of Omniary:
Spoiler
Image
Spoiler
Image
Spoiler
Image
For the texture of character of maintenance, I have to change the first name of the person, and I put Stanley R.

Then?

Re: Small modification on the texture of the characters

Posted: Sun Apr 27, 2014 3:13 am
by InTheNight
Here is I resumes what I began, the next textures will arrive in not for a long time ^^