SCP-106 Containment Chamber Revising
Posted: Sat Mar 29, 2014 11:39 pm
OK, so here i go:
I was reading the SCP article on SCP-106 (
) and read his recontainment procedures, and i wanted to see if someone would make a mod of this, or it goes into the real game:
ARTICLE:
No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.
SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.
Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.
Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.
Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be “confused”, showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the “pocket dimension” generated on solid surfaces.
These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The “primary” cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.
*************************************************************************************************************************************************************************************************
In other words:
SCP-106's containment should be normal-like as in game now, but here are some revisions:
It should be a Large Box, With a small box inside,
Yes, the recontain protocal is the same, but 106 can leave when he wants to, nothing suspends him, but when he gets the subject, he goes dorment for the rest of the game, clearly in the article it says that he isn't suspended, it just slows him down.
and you can possibly try the protocol many times, since they procedure doesn't really work at once, they usually break more long bones, or the Achillies Tendon, so the D-Class might be hooked up to more then a Femur breaker.
There can be Very bright lights so he can pulled into his Pocket Dimension, like at GATE A but with lights D-9341 can activate for a moment, allowing D-9341 to run in he activates them in time when the Recall Protocal fails.
*****************************************************************************************************************************************************************************************************
I don't know, just ideas
If i missed anything, please tell me.
(P.S: I KNOW HIS CHAMBER GETS PULLED IN AIR, BUT NOTHING SUSPENDS HIM. HE GOES DORMENT AS A LURE EFFECT, THE NEW CONTAINMENT REVISIONS DON'T STATE IT.)
Thanks,
Syphen
I was reading the SCP article on SCP-106 (

ARTICLE:
No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command. Any such interaction must be undertaken in AR-II maximum security sites, after a general non-essential staff evacuation. All staff (Research, Security, Class D, etc.) are to remain at least sixty meters away from the containment cell at all times, except in the event of breach events.
SCP-106 is to be contained in a sealed container, comprised of lead-lined steel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. Support struts between layers are to be randomly spaced. Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.
Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports. Secondary containment is to be fitted with light systems, capable of flooding the entire assembly with no less than 80,000 lumens of light instantly with no direct human involvement. Both containment areas are to remain under 24 hour surveillance.
Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. Any objects or personnel lost to SCP-106 are to be deemed missing/KIA. No recovery attempts are to be made under any circumstances.
Note: Continued research and observation have shown that, when faced with highly complex/random assemblies of structures, SCP-106 can be “confused”, showing a marked delay on entry and exit from said structure. SCP-106 has also shown an aversion to direct, sudden light. This is not manifested in any form of physical damage, but a rapid exit in to the “pocket dimension” generated on solid surfaces.
These observations, along with those of lead-aversion and liquid confusion, have reduced the general escape incidents by 43%. The “primary” cells have also been effective in recovery incidents requiring Recall Protocol ██ -███ -█. Observation is ongoing.
*************************************************************************************************************************************************************************************************
In other words:
SCP-106's containment should be normal-like as in game now, but here are some revisions:
It should be a Large Box, With a small box inside,
Yes, the recontain protocal is the same, but 106 can leave when he wants to, nothing suspends him, but when he gets the subject, he goes dorment for the rest of the game, clearly in the article it says that he isn't suspended, it just slows him down.
and you can possibly try the protocol many times, since they procedure doesn't really work at once, they usually break more long bones, or the Achillies Tendon, so the D-Class might be hooked up to more then a Femur breaker.
There can be Very bright lights so he can pulled into his Pocket Dimension, like at GATE A but with lights D-9341 can activate for a moment, allowing D-9341 to run in he activates them in time when the Recall Protocal fails.
*****************************************************************************************************************************************************************************************************
I don't know, just ideas

If i missed anything, please tell me.
(P.S: I KNOW HIS CHAMBER GETS PULLED IN AIR, BUT NOTHING SUSPENDS HIM. HE GOES DORMENT AS A LURE EFFECT, THE NEW CONTAINMENT REVISIONS DON'T STATE IT.)
Thanks,
Syphen