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Re: (SUGGESTIONS) Improved 106 texture

Posted: Sat Apr 12, 2014 9:34 pm
by Abincyprus
Serimah wrote: He's a mass of fleshy goo and still looks like dried poop :sad:
lol, then there's no way to fix it.

Re: (SUGGESTIONS) Improved 106 texture

Posted: Sat Apr 12, 2014 10:27 pm
by Akatos
Brunou8 wrote:Wasn't Regalis going to use Twisted Polygon's 106 model?
I don't know if that has been officially confirmed...

Re: (SUGGESTIONS) Improved 106 texture

Posted: Sun Apr 13, 2014 9:19 pm
by Night
In the original picture, the area that appears to be 106's body looks more like the chest muscles, just really distorted, you can just barely see the stomach.
With that said, abs and other muscles, imo, would still be visible solely because the skin is supposed to be deteriorated or whatever.
The chest:
Image
Also, you can really notice that the body was copied from another picture by the original creator of this picture, the tones are really different from the face lol

Re: (SUGGESTIONS) Improved 106 texture

Posted: Sun Apr 13, 2014 9:22 pm
by Kenneth crooker
Night wrote:In the original picture, the area that appears to be 106's body looks more like the chest muscles, just really distorted, you can just barely see the stomach.
With that said, abs and other muscles, imo, would still be visible solely because the skin is supposed to be deteriorated or whatever.
The chest:
Image
Also, you can really notice that the body was copied from another picture by the original creator of this picture, the tones are really different from the face lol
Huh. :|

Anyway, did you receive a message from MoonSaber?

Re: (SUGGESTIONS) Improved 106 texture

Posted: Sun Apr 13, 2014 9:29 pm
by Night
Yeah, I responded to him.

Re: (SUGGESTIONS) Improved 106 texture

Posted: Sun Apr 13, 2014 9:55 pm
by Kenneth crooker
Night wrote:Yeah, I responded to him.
Oh, good! You fixing the forest beast's model, right? If so, that's great. I've been assigned to animating the monster. That'll be my first time animating a quadruped. I'm pretty excited about it, too.

Re: (SUGGESTIONS) Improved 106 texture

Posted: Wed Apr 23, 2014 7:35 pm
by Twisted Polygon
Brunou8 wrote:Wasn't Regalis going to use Twisted Polygon's 106 model?
Last I checked it was being animated. Haven't seen any updates about that recently, though. I've been pretty busy with my own game though, maybe it slipped by me.

Re: (SUGGESTIONS) Improved 106 texture

Posted: Sat Apr 26, 2014 11:11 am
by Akatos
Twisted Polygon's 106 model was being animated by plauGen, but he's currently inactive and said to be able to do something again about may.