Re: (SUGGESTIONS) Improved 106 texture
Posted: Sat Apr 12, 2014 9:34 pm
lol, then there's no way to fix it.Serimah wrote: He's a mass of fleshy goo and still looks like dried poop
lol, then there's no way to fix it.Serimah wrote: He's a mass of fleshy goo and still looks like dried poop
I don't know if that has been officially confirmed...Brunou8 wrote:Wasn't Regalis going to use Twisted Polygon's 106 model?

Huh.Night wrote:In the original picture, the area that appears to be 106's body looks more like the chest muscles, just really distorted, you can just barely see the stomach.
With that said, abs and other muscles, imo, would still be visible solely because the skin is supposed to be deteriorated or whatever.
The chest:Also, you can really notice that the body was copied from another picture by the original creator of this picture, the tones are really different from the face lol
Oh, good! You fixing the forest beast's model, right? If so, that's great. I've been assigned to animating the monster. That'll be my first time animating a quadruped. I'm pretty excited about it, too.Night wrote:Yeah, I responded to him.
Last I checked it was being animated. Haven't seen any updates about that recently, though. I've been pretty busy with my own game though, maybe it slipped by me.Brunou8 wrote:Wasn't Regalis going to use Twisted Polygon's 106 model?