I've had the texture and everything settled with it, and I'm thinking of studying on animation to put this inside an FPS Creator game (Not based on SCP's).
Here's a pic:
Spoiler
Yeah, I didn't manage to work on the face too much because I was just trying my luck on a model.D-9999 wrote:Impressive... I like it, all it really needs is a wee bit more detail on the face and it'd be perfect o:
I have a normal for it ;). I also have a bump map for the specular texture.mrpeanut188 wrote:In the 3D View, under Object Tools, you should select 'Smooth' shading instead of flat.
Could I see a wireframe, the thing that prevents me from making humanoids is topology, the way you fit together the faces so they can smoothly be animated in a realistic and non-stretched manner.
Other than that, you might wanna try doing a subdivision and baking a normal, normal mapping is a good trick to learn when modelling for games.
I can bring the quality of this model up a substantial amount, and I can improve the texture if needed.SCP-Sean wrote:Why do I feel this model would be good for (if it had a head change and was more High-Polygon)
Now that you say it...SCP-Sean wrote:Why do I feel this model would be good for (if it had a head change and was more High-Polygon)