It could be noted by the 'clever' players that actually VIEW and know if an SCP is safe or not. although, I also check the document before as soon as I can, for any more warnings. I hesitated before seeing 079 once, and I read the 1123 (skull) document and in red writing it said DO NOT TOUCH. So I didn't, so basically CLEVER players will notice it's danger. It COULD though be a way of killing MTFs. but that may just be over-doing it a little.
Also, its always interesting to see what eventually happens when you restore a beta removed element. I mean, just look at SCP-513 and SCP-513-1! That went from a sound played without will and a 2D image popping up and RARELY scaring you, to a fucking horrifying stalker! I opened a door once and 513-1 was there, and then it just floated there, I looked behind me, and the back, and it was gone. BEST, MOMENT, EVER. it could be as epic as that kind of moment.
ALSO: I did find 689's room once. I teleported to it. there was a door button that was floating in the air that opened a containment door, a weird small room with room for 1 and 2 of a squeeze, with a pedestal on it, where 689 SHOULD have been, 2 rooms smaller that the pedestal room, with nothing but a shelve with a battery on one and a radio on the other. 689 was floating in the air, as a tiny model, the size of a duck

, next to the door button. it was rather interesting.
Mirocaine wrote:
I'm sure it could be something for modders to put in as one of their things.
If it would not be in the game by default, it COULD be a little thing for the box of horrors. The room could contain a dead D-class (maybe with a new skin, we are overusing the bald one) and a dead janitor. But I think im overdoing it a bit now.