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[Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 12:18 am
by Twitch-A-Twitch!
Be afraid, users, for the most terrifying SCP of all is coming soon to a Site
![[REDACTED] :REDACTED:](./images/smilies/fTPcBX1.png)
near you!
SCP-1370 AKA Doombot2000 AKA RoboLord the Destructor AKA Prime Minister Sinister AKA Patheticon the Garglemost AKA Pesterbot will haunt your dreams for years to come!
Kinda double-posing what I already showed in the "Model Request" thread, but I'll be putting updates here from now on.
The only thing I feel is where I want it right now is the head texture, so a lot of it is probably going to change. After it's all done I'll rig and animate it, but to be honest I'm not exactly familiar with the Blitz3D engine, so I probably won't be able to implement him myself. I guess we'll see.
I feel adding another comical SCP couldn't hurt really.
In any case, thanks for reading!

Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 12:42 am
by ++Focus++
Well, we focus more on canon SCP's and trying to make them as canon as possible. This is, however, a very great model, and what modeling engine to you use?
Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 12:57 am
by Twitch-A-Twitch!
++Focus++ wrote:Well, we focus more on canon SCP's and trying to make them as canon as possible. This is, however, a very great model, and what modeling engine to you use?
Why, thank you!
I use 3ds Max, and Mudbox usually, but since he's got such a simple design I haven't needed to sculpt anything on this one. I read through the exporting process, exporting it as an FBX and converting it to the final .B3D and what not. It seems very do-able!

Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 1:18 am
by ++Focus++
Twitch-A-Twitch! wrote:++Focus++ wrote:Well, we focus more on canon SCP's and trying to make them as canon as possible. This is, however, a very great model, and what modeling engine to you use?
Why, thank you!
I use 3ds Max, and Mudbox usually, but since he's got such a simple design I haven't needed to sculpt anything on this one. I read through the exporting process, exporting it as an FBX and converting it to the final .B3D and what not. It seems very do-able!

I don't know if you know this yet, but if you plan to edit the .b3d file, do not export it in a different format or else you'll lose your animations.
Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 1:27 am
by Twitch-A-Twitch!
++Focus++ wrote:
I don't know if you know this yet, but if you plan to edit the .b3d file, do not export it in a different format or else you'll lose your animations.
No I didn't, thank you very much for the heads up!

Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 2:08 am
by Irontaco
Pretty good model! I have no recommendations apart from maybe making the arms a TINY bit thicker.
Are there any full-body reference photos of SCP-1370? If not, you can do a lot of stuff with the legs to make him look more "cartoony" and look more unthreatening.
I would love to see this SCP in the game as a comical relief, maybe there could be some sort of scene where you hear something banging on a nearby door, the sounds are very loud and you expect something terrible to appear, then suddenly the door opens, and a small, hostile and unthreatening robot comes saying things reminiscent of old time villians, then it falls over.
Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 2:51 am
by Brunou8
I must say, the model is very good. I like the concept. As Irontaco said this SCP would be hilarious in-game.
Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 2:54 am
by legendaryweredragon
I support this.
I actually have some suggestions for how to use pesterbot in the game but right now I am a bit busy with something else so I will tell you about my ideas later.
Re: [Model] SCP-1370 (Pesterbot)
Posted: Thu Apr 24, 2014 3:04 am
by Twitch-A-Twitch!
Irontaco wrote:Pretty good model! I have no recommendations apart from maybe making the arms a TINY bit thicker.
Thank you, and will do!
Irontaco wrote:Are there any full-body reference photos of SCP-1370? If not, you can do a lot of stuff with the legs to make him look more "cartoony" and look more unthreatening.
Unfortunately I couldn't find where the photo originally came from or any full body shots, and the art based off of him isn't great. I'm definitely open to ideas on what I can do with the legs!
Irontaco wrote:I would love to see this SCP in the game as a comical relief, maybe there could be some sort of scene where you hear something banging on a nearby door, the sounds are very loud and you expect something terrible to appear, then suddenly the door opens, and a small, hostile and unthreatening robot comes saying things reminiscent of old time villians, then it falls over.
Exactly the kind of thing I was hoping for
Thank you all for your support! I'll keep ya updated!
Re: [Model] SCP-1370 (Pesterbot)
Posted: Fri Apr 25, 2014 10:32 am
by Abincyprus
Looks awesome. But there are 4 bolts not 2(The ones between it's neck).