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Re: SCP-650 model
Posted: Fri Apr 25, 2014 2:59 pm
by legendaryweredragon
why don't you use the model from the mod? All you need is permission from the person who made it.
Re: SCP-650 model
Posted: Fri Apr 25, 2014 6:25 pm
by Kenneth crooker
legendaryweredragon wrote:why don't you use the model from the mod? All you need is permission from the person who made it.
Because in SCP Fan Breach, SCP-650 uses the SAME EXACT MODEL as the class-d's and SCP-106 from the the first version of SCP - CB.
Re: SCP-650 model
Posted: Sat Apr 26, 2014 4:13 am
by legendaryweredragon
Well, I think that I actually am going to get the needed programs sooner than I expected so maybe I will make my own model for 650. The first SCP (not counting Joke items for practice) that I plan to do is 136 which is also humanoid so I might do them at the same time. I think I will have in around a month.
Re: SCP-650 model
Posted: Sat Apr 26, 2014 6:52 am
by kingjulien22
I understand this has nothing to do with your models, but is 650 nevertheless so....
I recently started working in Sculptris, and for my first model I think I'm gonna do SCP 650.
So far I started with the upper body but ayll improve it. What do you folks think?
(Also,ignore the 682 sketches in the back)
Re: SCP-650 model
Posted: Sat Apr 26, 2014 6:56 am
by legendaryweredragon
I think that that is not the right program to be using, but it is a nice start
Re: SCP-650 model
Posted: Sat Apr 26, 2014 7:28 am
by kingjulien22
legendaryweredragon wrote:I think that that is not the right program to be using, but it is a nice start
Thank you. I know that Sculptris isn't very versatile or in another terms:advanced, but it's a great program. I heard of Sculptris from Twisted Polygon's post in some thread and I decided i'll use it after i heard that is a sort of unadvanced Zbrush. It's really user-friendly.
I have started working on refining the body, adding more human features like muscles and shet.
Re: SCP-650 model
Posted: Sat Apr 26, 2014 12:13 pm
by Kenneth crooker
kingjulien22 wrote:I understand this has nothing to do with your models, but is 650 nevertheless so....
I recently started working in Sculptris, and for my first model I think I'm gonna do SCP 650.
So far I started with the upper body but ayll improve it. What do you folks think?
(Also,ignore the 682 sketches in the back)
I like it. Hopefully 650 WILL be in-game in the future.
Re: SCP-650 model
Posted: Sat Apr 26, 2014 5:35 pm
by kingjulien22
Progress was made. I'm on the legs work.
Also,do you think I should start a new thread for the models?

Re: SCP-650 model
Posted: Sat Apr 26, 2014 6:29 pm
by legendaryweredragon
Remember that this thing is just a manikin. You don't need to give it finer details like the shapes of muscles and bones. It just needs a general human shape. And make sure that you give it joints like what you would expect to see on a possable manikin.
Re: SCP-650 model
Posted: Sun Apr 27, 2014 6:34 am
by kingjulien22
legendaryweredragon wrote:Remember that this thing is just a manikin. You don't need to give it finer details like the shapes of muscles and bones. It just needs a general human shape. And make sure that you give it joints like what you would expect to see on a possable manikin.
I read the 650 page on the SCP Foundation site, and it said that it is a stylised humanoid statue. Didn't said anything about a mannequin. WEll .....
I made the hands a little better i hope....
So,should I make a new thread or not?
Also,I would accept some constructive criticism from someone else too....
I'm learning so I need criticism....