Re: SCP-650 model
Posted: Sun Apr 27, 2014 8:53 am
Oh. I guess I must have misunderstood it. I thought from the way that it was described that it sounded like a manikin or something similar to that.
Very good so far. Keep it upkingjulien22 wrote:legendaryweredragon wrote:Remember that this thing is just a manikin. You don't need to give it finer details like the shapes of muscles and bones. It just needs a general human shape. And make sure that you give it joints like what you would expect to see on a possable manikin.
I read the 650 page on the SCP Foundation site, and it said that it is a stylised humanoid statue. Didn't said anything about a mannequin. WEll .....![]()
I made the hands a little better i hope....
So,should I make a new thread or not?
Also,I would accept some constructive criticism from someone else too....
I'm learning so I need criticism....
Hello Twitch-A-Twitch, and thank you for your kind response. I am trying my best and I hope in the end, the black statue will riseTwitch-A-Twitch! wrote:Yeah, it looks pretty good. I kinda like that "melted" look towards the middle, it's interesting.
My one concern would be as to how you're going to re-topologize it though. I don't think Sculptris has that capability as far as I know.
I think there's a free program that has a polygon reducer. I vaguely remember it being called Mesh Lab or something. 90% sure it screws up your UVs though.
Which is fine in this case because it's 100% black anyway, right?![]()
I think you should totally throw in a 100% white specular too, cause he looks pretty cool all shiny like that. That's just my opinion though. Good luck!
Yeah, that's basically it! A fancy word for reducing polygons while keeping as much detail as possible.kingjulien22 wrote:
Ok,how to put this.... I just recently got into modelling, i can't even texture yet, so things like retopologization are new to me. As far as I understood doing a quick google search its supposed to be a redoing of the model, reducing its polys but still keeping its overall apereance?![]()
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Basicly a polygon reducer? Because Sculptris has a tool named Reduce Brush, which allows you to reduce polygons over a certain area where you point your cursor.....
Haha nonsense, we're all here to help each other out!kingjulien22 wrote: Can you please elaborate and please not facepalm because I am completly new and noobish?
D'awww, thanks, you're too kind! If you really wanna be knocked off your feet you should check out the front page of Polycount. Those guys blow me out of the water!kingjulien22 wrote: ( I hope someday I can model as mighty fine as you)

Twisted Polygon wrote:I would recommend messing with the proportions. It looks a little like a hobbit with the size of it's feet. I don't know if sculptris has a zbrush-style "move" brush, but it would be pretty easy to just play around with the proportions if it does. Also a general rule of proportions is that finger tips should hit mid thigh, so guess where the finger tips would be, and work from there. The legs are either too short or the arms are too long.
Still, beats the hell out of my first models. The things looked like melted ice cream.
