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2 Cutscenes.
Posted: Tue Jul 01, 2014 6:56 pm
by ApplePiah
Besides death animations and other things I thought maybe some little cut scenes would be great.
Intro - In the beginning I feel like D-9431 should wake up. It's just boring being in a standing pose when you press any key.
106 Containment - If you lure a MTF to 106's containment chamber, the MTF will force you to go up where the femur breaker is. Then the MTF will say this quote:
"Forget about it contain the old man!"
Doing it wrong will result in death. Doing it right will um... I dunno you tell.
Re: 2 Cutscenes.
Posted: Wed Jul 02, 2014 1:51 am
by Omniary
Edited the title as to create a little less confusion.
As for cutscenes, I'm all for them as long as they don't break the 1st person standpoint and flow of the game. Having the player wake up sounds nice, they could sort of come to like how Daniel does in the very opening of The Dark Descent, it'd be a lot more interesting than spawning in a room.
Re: 2 Cutscenes.
Posted: Wed Jul 02, 2014 2:23 am
by That Same Anon
I like how it works at the very beginning of portal, and in that mirror's edge containment breach that one guy's making, where you sort of turn and then get up.
Re: 2 Cutscenes.
Posted: Wed Jul 02, 2014 1:18 pm
by ApplePiah
Thank you for the response. I think that we all feel like we can agree and one day this might be official. It has a nice atmosphere doesn't it?
Also to note I do not want to change to 3rd person. It just doesn't give the horror changing to 3rd person.
Re: 2 Cutscenes.
Posted: Sun Aug 03, 2014 3:08 am
by Catnipbuddy
ApplePiah wrote:Intro - In the beginning I feel like D-9431 should wake up. It's just boring being in a standing pose when you press any key.
Nice job! It became offical!
Re: 2 Cutscenes.
Posted: Sun Aug 03, 2014 8:49 pm
by ApplePiah
Catnipbuddy wrote:ApplePiah wrote:Intro - In the beginning I feel like D-9431 should wake up. It's just boring being in a standing pose when you press any key.
Nice job! It became offical!
Thanks! It really adds a feeling to the game now.