Edit:
Personally I'd view SCP-682 in a more eldritch-abomination sort of manner
Spoiler
I remember hearing Dr. Gears really liked this concept of 682 on the SCP wiki Forums.lolwutdoubleghost wrote:-snip-
That's how I worked with the 106 model (created a high poly model in ZBrush and retopologized in Blender), but then I realised I need to unwrap the low poly model in order to create normal maps, so I took a manageable subdivision level of the ZBrush model and exported to Blender (using GoB) and retopologized it and unwrapped. Then I imported the retopologized model to ZBrush, created a high poly model again, and created a normal map.Mirocaine wrote:-snip-
Ah, I see what you mean, it's like 682's article picture is of it laying there, incredibly wounded, still recovering from its wounds. I like the design more and more I visit this thread.Night wrote:I think that the way it is now makes sense if you consider that 682 is laying on the ground in that picture. I will check it out though, I'm still tweaking it a little before I'll start with the high poly model
"SCP-682 shortly after escaping from containment, still recovering from acid immersion."Omniary wrote:Ah, I see what you mean, it's like 682's article picture is of it laying there, incredibly wounded, still recovering from its wounds. I like the design more and more I visit this thread.Night wrote:I think that the way it is now makes sense if you consider that 682 is laying on the ground in that picture. I will check it out though, I'm still tweaking it a little before I'll start with the high poly model