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Re: SCP 682 Model

Posted: Thu Jul 17, 2014 5:28 am
by Moonsaber
The model is looking good Night, and no problem. So... Écorché glad I finally have a term for that. I started using ecorche in my 682 drawings a while ago. In my mind it was like 682 had got out of it's acid bath and had not quite finished regenerating it's skin. Plus as you mentioned Night it gives it that strange uncanny look to creatures, and it adds a fair amount of visual interest. If you intend to use ecorche for your model I would suggest you use this image as reference. It's the best image I could find of theropod muscle anatomy with (pseudo) well muscled arms.
http://fc02.deviantart.net/fs70/i/2011/ ... 3ceebp.jpg
I also finished another drawing/painting of 682. However this time I used Night's painting as my primary reference...along with that allosaurus muscle study...
http://i1075.photobucket.com/albums/w43 ... b99c9e.jpg
Another thing if there are any drawings you would like me to do Night let me know and I will happly get to work. I want this model to be as awsome as possible, and if my drawings can somehow help I would be happy to do them.
In reply to Brunou8. 682 would probably end up being in a scripted chase sequence. Considering it wouldn't work to have 682 wandering around like 173 or 106.
In reply to legendaryweredragon. Those are some odd dimensions and would make 682 around the size of a allosaurus just a bit taller.
http://upload.wikimedia.org/wikipedia/c ... on.svg.png

Re: SCP 682 Model

Posted: Thu Jul 17, 2014 9:18 pm
by Night
Brunou8 wrote: :EXPUNGED:
Thanks! About the mechanics, not really. But as Moonsaber said, it won't work like 173, 96 or any of the other SPCs in the game so far for obvious reasons.
legendaryweredragon wrote: :EXPUNGED:
Size ain't a big problem, seeing as it's easily changed.
Moonsaber wrote: :EXPUNGED:
Thank you!
Yeah, I was actually going to use that exact picture for reference! And as for the arm muscles, that ain't a problem seeing as to how muscles are pretty much the same in humans as in all animals. I was actually only going to use some horse anatomy references ( this one in particular ).
The painting is really neat! I like the internal mouth you've added and the sort of spine spikes on the lower part of the tail, I probably won't add the extra mouth, but I will add the spikes I think they're pretty cool. :D

Re: SCP 682 Model

Posted: Fri Jul 18, 2014 5:37 am
by autotroph
Ah, so that's how it really looks like (the arm, I mean). I didn't get to see it in action in Gate B, so I assumed it was bigger than how it really looks. Yeah I have to admit, 682's doc doesn't say much at all; the image I thought of is merely one of many possible looks of him. It's looking better now; I honestly wanna see it in action! Sorry for doubting.

Re: SCP 682 Model

Posted: Fri Jul 18, 2014 5:03 pm
by Night
A bit busy today so I haven't really done a lot, here's the model so far (red area is where hair will approximately be).
Image
Also fleshed out my concept art a bit more to give a better idea of what it'll look like.
Spoiler
Image
autotroph wrote: :EXPUNGED:
Yup, rather plain. Understandable and thanks! :D

Re: SCP 682 Model

Posted: Fri Jul 18, 2014 7:54 pm
by Mirocaine
Night wrote:A bit busy today so I haven't really done a lot, here's the model so far (red area is where hair will approximately be).
Image
D

Nice, were you planning on doing a hair particle system or just sculpting a mesh to resemble hair?

Re: SCP 682 Model

Posted: Fri Jul 18, 2014 8:35 pm
by Night
Thanks. I was planning on, like I asked you previously, doing hair layers like it was done in Shadow of the Colossus (really interested in seeing how it'll look). But I also was planning to use some mesh planes to resemble hair in certain areas (like under the cheeks).

Re: SCP 682 Model

Posted: Sat Jul 19, 2014 7:39 am
by autotroph
Night wrote:A bit busy today so I haven't really done a lot, here's the model so far (red area is where hair will approximately be).
Image
Also fleshed out my concept art a bit more to give a better idea of what it'll look like.
Spoiler
Image
autotroph wrote: :EXPUNGED:
Yup, rather plain. Understandable and thanks! :D
Now THAT's an awesome look of 682. Really looking forward to it now when it's finished :D

Re: SCP 682 Model

Posted: Sat Jul 19, 2014 1:52 pm
by Juicy
Night wrote:
Spoiler
Image
Spoiler
Image
:right: :682: 8)

Re: SCP 682 Model

Posted: Sat Jul 19, 2014 4:04 pm
by Night
Haha, thanks guys! :D
Going to call this finished, now I'll unwrap it and start with the high poly model.
Image
edit*
Had a really hard time unwrapping the model, but here it is! Now it's ready for some normal maps. :D
Image

Re: SCP 682 Model

Posted: Sun Jul 20, 2014 10:43 am
by Night
Progress on the high poly model, hopefully it'll look as good with the normal maps because I think I dun goofed a little there with the UV unwrapping.
Image