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Re: SCP 682 Model

Posted: Sun Jul 20, 2014 11:35 am
by GIMLI_2
wow!
looks amazing

Re: SCP 682 Model

Posted: Sun Jul 20, 2014 5:35 pm
by Kenneth crooker
Looks fantastic. If the skeleton of the model gets added, and put into blender, I would be more than happy to animate it.

Re: SCP 682 Model

Posted: Sun Jul 20, 2014 7:46 pm
by Night
Here's the low poly model after I added the normal map, I don't like a few things so I'll change it a bit.
Image
Thanks GIMLI!

Thanks Kenneth! About animating; I'm making this model mainly for practice, so no.

Re: SCP 682 Model

Posted: Sun Jul 20, 2014 8:36 pm
by Kenneth crooker
Night wrote:Here's the low poly model after I added the normal map, I don't like a few things so I'll change it a bit.
Image
Thanks GIMLI!

Thanks Kenneth! About animating; I'm making this model mainly for practice, so no.
Hopes deleted. :096:

Re: SCP 682 Model

Posted: Mon Jul 21, 2014 12:16 am
by Phanalax
Night wrote:Haha, thanks guys! :D
Going to call this finished, now I'll unwrap it and start with the high poly model.
Image
edit*
Had a really hard time unwrapping the model, but here it is! Now it's ready for some normal maps. :D
Image
Don't you think the polycount on the tail is a bit excessive?
Also next time it would be within your best interest to rig your model before you uv unwrap and texture it, because if it doesn't deform properly you would have to remodel certain parts, which in turn would mean you would have to re-unwrap it.

Re: SCP 682 Model

Posted: Mon Jul 21, 2014 12:41 pm
by Night
I'm surprised you mentioned the tail of all areas in the body seeing as it only has around 700 quads, sure it could be reduced a bit, but I want to keep the topology clean around that area and to fix that it would require me to edit all the way up to the head/neck.

Sounds reasonable enough, thanks.

Re: SCP 682 Model

Posted: Mon Jul 21, 2014 1:38 pm
by Mirocaine
Based Night pls,

it looks too good; art school too OP :'(

Re: SCP 682 Model

Posted: Mon Jul 21, 2014 2:10 pm
by Night
Based Night :laugh:

btw, how's the model going? I really want to see how you terrorised my model. :wink:

Re: SCP 682 Model

Posted: Mon Jul 21, 2014 2:57 pm
by Mirocaine
Night wrote:Based Night :laugh:

btw, how's the model going? I really want to see how you terrorised my model. :wink:

I stopped on it for a while so I can finish up some other things for 1.0
I'm going to redo it after I sketch a new design, then cross my fingers I can remember my quadruped muscle groups and my computer can handle more than 1 million polys in a sculpt.

Re: SCP 682 Model

Posted: Mon Jul 21, 2014 3:00 pm
by Night
Ah, I see.
Yeah, I feel that pain; my shitty laptop can just barely handle over 100k polys on Blender, not even mentioning 1 million.