Re: SCP-966 model/discussion
Posted: Sun Aug 03, 2014 8:13 am
A little different, as with SCP-178 you will be killed by them if you 'interact' with them, and also they don't move. Pretty much the opposite of what 966 would be like. Meh, it would be a good head start but from scratch would probably help to avoid the code messing up the BoH code. I guess it's up to Regalis.Skin_ wrote:This would be a nice SCP to have ingame, its actually a favourite of mine. It would have to just be another SCP that you can experience out of interest, but that's ok. Come to think of it, they work in a very similar way to SCP-178, and seeing as that was added in the Box of Horrors, the code could easily be used as a template of sorts to give this a head start