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Some SCP-CB Ideas from TheJonttu [Updated 4.2.2015]

Posted: Mon Aug 18, 2014 6:15 pm
by TheJonttu
Here is some ideas I want to future SCP versions:

MENU/PLAY:
- 3D menu. (Show places like trailers) (Not only one room)
- You can select level style: Randomize area(Rooms are randomized, like in 0.1-0.6.6) or Zones(Light/Heavy/Entrance Zones 0.7-1.0.6)
- You can select difficulty. (Safe, Euclid, Keter, Thaumiel etc.)

CUT SCENES/EVENTS ETC.:
- Cut scene: Shows what happend before you had to Glass D.
- Cut scene: Shows D-9341 dream at the intro. (SCP-990)
- More events.
- More humans/dead bodys around the facility (and events).
- More Glass D Personnel (One could follow, helps and finaly kill you at the end)

SCPs:
- New SCPs. (of course)
- SCPs from BoH.
- Referenced SCP:s to game. (SCP-055, SCP-093 & SCP-132-ARC)
- Scrapped SCP back to work (SCP-650 & SCP-689)
- SCP-035 can use mind control/kill player. :035:
- SCP-049 event. When you go to small room. SCP-049 will come behind you. You can still escape from him.
- Old sounds for SCP-079. (Must scarier) :079_2:
- SCP-087-B monsters somewhere. (Those are realy scary)
- Faster SCP-106 following music. (Must scarier) :106:
- 0.1 style SCP-513 standing.
- More things with SCP-682.
- Two other SCP-939 can walk around the facility.
- SCP-1048 can seen everywere.

ROOMS:
- New rooms.
- Rooms from BoH.
- New zones. "Abandoned Zone" (Totaly dark rooms/areas), Outside (with electric gates), "Laborathory Zone" and "Freezy Zone".
- More facility styles. (Space, Block of Flats, Desert, Iceworld.
- Containment Chambers for SCP-066, SCP-096 and SCP-939.
- Light switch for some rooms (offices)
- More directions for hallways. (NE, SE, SW NW)
- Facility floors. https://www.dropbox.com/s/8or2hqie41r0h2e/2.png
- There is lot of doors, there is not buttons/possible to go. (Mostly in Light/Heavy Containment Zone)
https://www.dropbox.com/s/ecxjr3zinuaqpzx/1.png
It would be good, if there is buttons and new rooms/ways.
- More gates.

MECHANICS/ITEMS:
- Player model.
- Player reacts with talking.
- Camera settings (like 1st and 3rd style camera)
- More HUB meters/icons (Blood loss, effects, etc.)
- Achievements (like BoH)
- Jumping (We need places you can need it)
- Punching. (You can punch some windows/doors down or hurt/irritating some SCP:s/guards/MTF:s.
- Darker facility (Like in version 0.1)
- More cool lighting effects.
- Items from BoH.
- Flashlight, stun gun, ironpipe, and guard suit.

OTHERS
-Mobile version.
-For Concoles, mods, like for Wii Homebrew.
-A new kind of game making program (like Unity) I do not force but I recommend.

Re: Some SCP-CB Ideas from TheJonttu

Posted: Mon Aug 18, 2014 7:43 pm
by AveryLP
I like the idea that the player could dream before waking up(Perhaps making an true SCP-990 dream sequence).
I also agree that there should be more events and that most of the BoH SCP's should be added to the main game(I would really love to see SCP-009, SCP-409, SCP-178, SCP-020, SCP-1123 and SCP-1074 in the main game, not SCP-005 and SCP-038 because they are too overpowered).
I would also really like to see SCP-066, 096 and 939's containment chambers.
I also think that SCP-1048's containment room should be included as well(With one hostile 1048 replica being found inside).
And I agree that SCP-035 should also affect the player and not only that poor scientist.

Re: Some SCP-CB Ideas from TheJonttu

Posted: Mon Aug 18, 2014 11:20 pm
by RealJwxiov
AveryLP wrote:I like the idea that the player could dream before waking up(Perhaps making an true SCP-990 dream sequence).
I also agree that there should be more events and that most of the BoH SCP's should be added to the main game(I would really love to see SCP-009, SCP-409, SCP-178, SCP-020, SCP-1123 and SCP-1074 in the main game, not SCP-005 and SCP-038 because they are too overpowered).
I would also really like to see SCP-066, 096 and 939's containment chambers.
I also think that SCP-1048's containment room should be included as well(With one hostile 1048 replica being found inside).
And I agree that SCP-035 should also affect the player and not only that poor scientist.
Well, I have an idea. If you skipped 035's chamber, he would be there if you went in later. If you went in it right away, the glass would be broke with the mask inside. :035:
Maybe when you wear the mask, there would be a overlay on your face. I could do the dream unless someone else wanted to. Thanks! 8)

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 2:51 am
by TheHoongs
TheJonttu wrote: 3D menu. (Show places like trailers)
There is a mod for that here

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 7:30 am
by TheJonttu
TheHoongs wrote:
TheJonttu wrote: 3D menu. (Show places like trailers)
There is a mod for that here
For the official version

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 10:05 am
by autotroph
TheJonttu wrote:
TheHoongs wrote:
TheJonttu wrote: 3D menu. (Show places like trailers)
There is a mod for that here
For the official version
Be patient. I assume Regalis is already thinking about that (assuming he's seen that mod, which looks awesome, so I think he's not gonna ignore that either, just like the random maintenance tunnels).

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 1:09 pm
by InTheNight
I do not think that 3D Blitz is rather powerful to conceive a 3D menu, but his is of no use because the menu is good as it are, why to change him?

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 3:02 pm
by TheJonttu
InTheNight wrote:I do not think that 3D Blitz is rather powerful to conceive a 3D menu, but his is of no use because the menu is good as it are, why to change him?
3D menu would video, not 3d map.

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 4:13 pm
by OnyxDarkKnight
InTheNight wrote:I do not think that 3D Blitz is rather powerful to conceive a 3D menu, but his is of no use because the menu is good as it are, why to change him?
3D Blitz is not very powerful overall. It would be neat if someone ported this to Unity.

Re: Some SCP-CB Ideas from TheJonttu

Posted: Tue Aug 19, 2014 6:11 pm
by TheHeinriq
Some new and updated mechanics and items might be a good in singleplayer and multiplayer.