You can see the latest source on GitHub if you feel like contributing to the project.
Blitz3D is causing several issues with Windows 8 users, mostly because it uses DirectX 7 which has poor support, and it's difficult to maintain because the error messages are not clear. It also forces the game to be Windows-only.
Seeing as many ports to modern engines are progressing slowly, or have been cancelled, I decided to use the Irrlicht engine to have access to a lot of features and start working on recreating the game.
I also added irrDynamics (modified to be able to create rigid bodies with meshes) and the CGUITTFont class, so objects interact more realistically with the environment and there's anti-aliased text.
Sixth demo: https://www.dropbox.com/s/658vfpaxwwb4e ... 6.zip?dl=1
SCP-714 (fully functional)
SCP-914 (fully functional, except for missing refinement results)
SCP-173 (missing efficient occlusion detection)
SCP-178 (only NPCs are done, item needs work)
SCP-970 (missing misc events)
SCP-096 (missing idle-to-aggro code)
SCP-106 (pocket dimension not implemented)
SCP-012 (only forcewalk implemented)
SCP-513 (animation loops not set, missing jumpscare code)
SCP-066 (not implemented as an NPC)
SCP-008 (not implemented)
SCP-035 (not implemented)
SCP-049 (not implemented)
SCP-079 (not implemented)
SCP-148 (not implemented)
SCP-205 (not implemented)
SCP-294 (not implemented)
SCP-372 (not implemented)
SCP-500 (not implemented)
SCP-860 (not implemented)
SCP-895 (not implemented)
SCP-939 (not implemented)
SCP-966 (not implemented)
SCP-1025 (not implemented)
SCP-1048 (not implemented)
SCP-1123 (not implemented)
GitHub repository: https://github.com/juanjp600/SCPCBIrrlicht/