Re: Irrlicht Port
#121A lot smoother. The graphics are bright enough to see and there is almost no lag on my HP Pavilion g6. Overall, an improved version of the game.
It should be possible, though I'm not sure if I'll implement it.MrGuilkeyFace wrote:Hey, just wondering, do you think that ambient occlusion could be implemented? I'm curious how it would look. :o
Every rigid body in Bullet needs a margin to work properly. It's easy to hide, I just need to add a small offset to the rooms so the items look like they're touching the ground.mrpeanut188 wrote:May I ask the purpose of having the item-physics collider so high above the ground? Currently it looks a few feet higher than the ground.
Could you elaborate on both of these points?LORD DEATH wrote:The Unity engine is very inefficient and Doesn't look much better than a lot of other engines out there.
Yes.ApplePiah wrote:Can you make it possible to make D-9341 flinch when ever he is shot?
It's not worth it unless I make the player's body visible, the port already simulates a somewhat realistic fall with a cylinder.ApplePiah wrote:When you die, can you make the body a ragdoll so that it makes a realistic lifeless drop?
Irrlicht supports anything your graphics hardware can take. I don't fully understand the math involved in many modern effects, so it'll take a while until I can implement more enhancements, if I ever do. But for now, this kind of options menu is useless because there's not much you can fiddle with.Spiffycat wrote:I would like it if the ingame pause menu was a bit more like Fallout Classic where there is the boring black box is right now, and clicking on a button like Options would bring up a larger or full screen of the options you can fiddle around with. If you can get a graphics quality modifier in there, and only if Irrlicht can support expensive graphics, you would be doing a big favor for those who own cheap computers and a big favor for those who want to overhaul the graphics of CB.
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