gdb ./bin/Debug/SCPCBIrrlicht GNU gdb (Ubuntu 7.8-1ubuntu4) 7.8.0.20141001-cvs
Copyright (C) 2014 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <
http://gnu.org/licenses/gpl.html>
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Reading symbols from ./bin/Debug/SCPCBIrrlicht...done.
(gdb) run
Starting program: /home/wattt/git/SCPCBIrrlicht/bin/Debug/SCPCBIrrlicht
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Irrlicht Engine version 1.8.1
Linux 3.16.0-24-generic #32-Ubuntu SMP Tue Oct 28 13:07:32 UTC 2014 x86_64
[New Thread 0x7fffedec3700 (LWP 9455)]
Using renderer: OpenGL 3.0
Gallium 0.4 on AMD JUNIPER: X.Org
OpenGL driver version is 1.2 or better.
GLSL version: 1.3
AL lib: (EE) alcOpenDevice: Option 'format' is deprecated, please use 'channels' and 'sample-type'
[New Thread 0x7fffe70dd700 (LWP 9456)]
[New Thread 0x7fffecd85700 (LWP 9457)]
OpenAL initialized successfully
Seed: -1236963340
GLSL shader failed to compile
0:21(24): error: could not implicitly convert operands to arithmetic operator
0:21(23): error: operands to arithmetic operators must be numeric
0:21(23): error: operands to arithmetic operators must be numeric
0:21(22): error: operands to arithmetic operators must be numeric
0:21(16): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:21(16): error: vec2 clamp(vec2, float, float)
0:21(16): error: float clamp(float, float, float)
0:21(16): error: vec2 clamp(vec2, float, float)
0:21(16): error: vec3 clamp(vec3, float, float)
0:21(16): error: vec4 clamp(vec4, float, float)
0:21(16): error: vec2 clamp(vec2, vec2, vec2)
0:21(16): error: vec3 clamp(vec3, vec3, vec3)
0:21(16): error: vec4 clamp(vec4, vec4, vec4)
0:21(16): error: int clamp(int, int, int)
0:21(16): error: ivec2 clamp(ivec2, int, int)
0:21(16): error: ivec3 clamp(ivec3, int, int)
0:21(16): error: ivec4 clamp(ivec4, int, int)
0:21(16): error: ivec2 clamp(ivec2, ivec2, ivec2)
0:21(16): error: ivec3 clamp(ivec3, ivec3, ivec3)
0:21(16): error: ivec4 clamp(ivec4, ivec4, ivec4)
0:23(24): error: could not implicitly convert operands to arithmetic operator
0:23(23): error: operands to arithmetic operators must be numeric
0:23(23): error: operands to arithmetic operators must be numeric
0:23(22): error: operands to arithmetic operators must be numeric
0:36(22): error: could not implicitly convert operands to arithmetic operator
0:36(21): error: operands to arithmetic operators must be numeric
0:36(21): error: operands to arithmetic operators must be numeric
0:36(20): error: operands to arithmetic operators must be numeric
0:36(14): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:36(14): error: vec2 clamp(vec2, float, float)
0:36(14): error: float clamp(float, float, float)
0:36(14): error: vec2 clamp(vec2, float, float)
0:36(14): error: vec3 clamp(vec3, float, float)
0:36(14): error: vec4 clamp(vec4, float, float)
0:36(14): error: vec2 clamp(vec2, vec2, vec2)
0:36(14): error: vec3 clamp(vec3, vec3, vec3)
0:36(14): error: vec4 clamp(vec4, vec4, vec4)
0:36(14): error: int clamp(int, int, int)
0:36(14): error: ivec2 clamp(ivec2, int, int)
0:36(14): error: ivec3 clamp(ivec3, int, int)
0:36(14): error: ivec4 clamp(ivec4, int, int)
0:36(14): error: ivec2 clamp(ivec2, ivec2, ivec2)
0:36(14): error: ivec3 clamp(ivec3, ivec3, ivec3)
0:36(14): error: ivec4 clamp(ivec4, ivec4, ivec4)
0:36(10): error: operands to arithmetic operators must be numeric
0:40(22): error: could not implicitly convert operands to arithmetic operator
0:40(21): error: operands to arithmetic operators must be numeric
0:40(21): error: operands to arithmetic operators must be numeric
0:40(20): error: operands to arithmetic operators must be numeric
0:40(14): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:40(14): error: vec2 clamp(vec2, float, float)
0:40(14): error: float clamp(float, float, float)
0:40(14): error: vec2 clamp(vec2, float, float)
0:40(14): error: vec3 clamp(vec3, float, float)
0:40(14): error: vec4 clamp(vec4, float, float)
0:40(14): error: vec2 clamp(vec2, vec2, vec2)
0:40(14): error: vec3 clamp(vec3, vec3, vec3)
0:40(14): error: vec4 clamp(vec4, vec4, vec4)
0:40(14): error: int clamp(int, int, int)
0:40(14): error: ivec2 clamp(ivec2, int, int)
0:40(14): error: ivec3 clamp(ivec3, int, int)
0:40(14): error: ivec4 clamp(ivec4, int, int)
0:40(14): error: ivec2 clamp(ivec2, ivec2, ivec2)
0:40(14): error: ivec3 clamp(ivec3, ivec3, ivec3)
0:40(14): error: ivec4 clamp(ivec4, ivec4, ivec4)
0:40(10): error: operands to arithmetic operators must be numeric
0:44(22): error: could not implicitly convert operands to arithmetic operator
0:44(21): error: operands to arithmetic operators must be numeric
0:44(21): error: operands to arithmetic operators must be numeric
0:44(20): error: operands to arithmetic operators must be numeric
0:44(14): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:44(14): error: vec2 clamp(vec2, float, float)
0:44(14): error: float clamp(float, float, float)
0:44(14): error: vec2 clamp(vec2, float, float)
0:44(14): error: vec3 clamp(vec3, float, float)
0:44(14): error: vec4 clamp(vec4, float, float)
0:44(14): error: vec2 clamp(vec2, vec2, vec2)
0:44(14): error: vec3 clamp(vec3, vec3, vec3)
0:44(14): error: vec4 clamp(vec4, vec4, vec4)
0:44(14): error: int clamp(int, int, int)
0:44(14): error: ivec2 clamp(ivec2, int, int)
0:44(14): error: ivec3 clamp(ivec3, int, int)
0:44(14): error: ivec4 clamp(ivec4, int, int)
0:44(14): error: ivec2 clamp(ivec2, ivec2, ivec2)
0:44(14): error: ivec3 clamp(ivec3, ivec3, ivec3)
0:44(14): error: ivec4 clamp(ivec4, ivec4, ivec4)
0:44(10): error: operands to arithmetic operators must be numeric
0:48(22): error: could not implicitly convert operands to arithmetic operator
0:48(21): error: operands to arithmetic operators must be numeric
0:48(21): error: operands to arithmetic operators must be numeric
0:48(20): error: operands to arithmetic operators must be numeric
0:48(14): error: no matching function for call to `clamp(error, float, float)'; candidates are:
0:48(14): error: vec2 clamp(vec2, float, float)
0:48(14): error: float clamp(float, float, float)
0:48(14): error: vec2 clamp(vec2, float, float)
0:48(14): error: vec3 clamp(vec3, float, float)
0:48(14): error: vec4 clamp(vec4, float, float)
0:48(14): error: vec2 clamp(vec2, vec2, vec2)
0:48(14): error: vec3 clamp(vec3, vec3, vec3)
0:48(14): error: vec4 clamp(vec4, vec4, vec4)
0:48(14): error: int clamp(int, int, int)
0:48(14): error: ivec2 clamp(ivec2, int, int)
0:48(14): error: ivec3 clamp(ivec3, int, int)
0:48(14): error: ivec4 clamp(ivec4, int, int)
0:48(14): error: ivec2 clamp(ivec2, ivec2, ivec2)
0:48(14): error: ivec3 clamp(ivec3, ivec3, ivec3)
0:48(14): error: ivec4 clamp(ivec4, ivec4, ivec4)
0:48(10): error: operands to arithmetic operators must be numeric
GLSL shader failed to compile
0:10(18): error: could not implicitly convert operands to arithmetic operator
0:10(9): error: no matching function for call to `min(float, error)'; candidates are:
0:10(9): error: float min(float, float)
0:10(9): error: vec2 min(vec2, float)
0:10(9): error: vec3 min(vec3, float)
0:10(9): error: vec4 min(vec4, float)
0:10(9): error: vec2 min(vec2, vec2)
0:10(9): error: vec3 min(vec3, vec3)
0:10(9): error: vec4 min(vec4, vec4)
0:10(9): error: int min(int, int)
0:10(9): error: ivec2 min(ivec2, int)
0:10(9): error: ivec3 min(ivec3, int)
0:10(9): error: ivec4 min(ivec4, int)
0:10(9): error: ivec2 min(ivec2, ivec2)
0:10(9): error: ivec3 min(ivec3, ivec3)
0:10(9): error: ivec4 min(ivec4, ivec4)
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/BlinkMeter.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/StaminaMeter.jpg
Unknown data object in animation of .x file: Header
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/papertexture.jpg
Loaded mesh: GFX/items/420.x
Unknown data object in animation of .x file: Header
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keycard2.jpg
Loaded mesh: GFX/items/keycard.x
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keycard1.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keycard3.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keycard4.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keycard5.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/card.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keycardomni.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/key.png
Unknown chunk found in node chunk - skipping
Loaded mesh: GFX/items/key.b3d
Unknown data object in animation of .x file: Header
Loaded mesh: GFX/items/paper.x
Could not open file of texture: MTFbody.jpg
} found in dataObject
Loaded mesh: GFX/items/vest.x
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/npcs/MTFbody.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/hazmat.jpg
Loaded mesh: GFX/items/hazmat.b3d
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/metal.jpg
} found in dataObject
Expected 16 numbers in animation key in x file
Line: 333
Loaded mesh: GFX/items/cup.x
Unknown chunk found in node chunk - skipping
Loaded mesh: GFX/items/pill.b3d
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/firstaidkit.jpg
} found in dataObject
Expected 16 numbers in animation key in x file
Line: 257
Loaded mesh: GFX/items/firstaid.x
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/firstaidkit2.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/eyedrops.jpg
Loaded mesh: GFX/items/eyedrops.b3d
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/bottle.jpg
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/gasmask.jpg
Unknown chunk found in node chunk - skipping
Loaded mesh: GFX/items/gasmask.b3d
Unknown data object in animation of .x file: Header
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/keyboard.jpg
Loaded mesh: GFX/items/battery.x
Unknown data object in animation of .x file: Header
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/crtrec.jpg
Loaded mesh: GFX/items/metalpanel.x
Unknown data object in animation of .x file: AnimTicksPerSecond
Loaded mesh: GFX/items/scp148.x
Unknown data object in animation of .x file: AnimTicksPerSecond
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/nav.jpg
Loaded mesh: GFX/items/navigator.x
Unknown data object in animation of .x file: AnimTicksPerSecond
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/radio.png
Loaded mesh: GFX/items/radio.x
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/shand_diffuse.png
Unknown chunk found in node chunk - skipping
Unknown chunk found in node chunk - skipping
Unknown chunk found in node chunk - skipping
Loaded mesh: GFX/items/severedhand.b3d
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/shand2.png
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/scp714.jpg
Loaded mesh: GFX/items/scp714.b3d
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/scp-1025_diff.png
Loaded mesh: GFX/items/scp1025.b3d
Unknown data object in animation of .x file: AnimTicksPerSecond
Loaded texture: /home/wattt/git/SCPCBIrrlicht/GFX/items/513.jpg
Loaded mesh: GFX/items/513.x
Loading "SFX/Music/The Dread.ogg"
Could not load "GFX/map/lockroom_opt.rm2"
Could not load "GFX/map/173_opt.rm2"
Could not load "GFX/map/room2storage_opt.rm2"
Could not load "GFX/map/room3storage_opt.rm2"
Could not load "GFX/map/endroom_opt.rm2"
Could not load "GFX/map/room012_opt.rm2"
Could not load "GFX/map/room2_opt.rm2"
Could not load "GFX/map/room2_2_opt.rm2"
Could not load "GFX/map/room2C_opt.rm2"
Could not load "GFX/map/room2closets_opt.rm2"
Could not load "GFX/map/room2elevator_opt.rm2"
Could not load "GFX/map/room2doors_opt.rm2"
Could not load "GFX/map/room2scps_opt.rm2"
Could not load "GFX/map/room3storage_opt.rm2"
Could not load "GFX/map/room2testroom2_opt.rm2"
Could not load "GFX/map/room3_opt.rm2"
Could not load "GFX/map/room3_2_opt.rm2"
Could not load "GFX/map/room4_opt.rm2"
Could not load "GFX/map/roompj_opt.rm2"
Could not load "GFX/map/machineroom_opt.rm2"
Loading "SFX/9341/breath0.ogg"
Loading "SFX/9341/breath0gas.ogg"
Loading "SFX/9341/breath1.ogg"
Loading "SFX/9341/breath1gas.ogg"
Loading "SFX/9341/breath2.ogg"
Loading "SFX/9341/breath2gas.ogg"
Loading "SFX/9341/breath3.ogg"
Loading "SFX/9341/breath3gas.ogg"
Loading "SFX/9341/breath4.ogg"
Loading "SFX/9341/breath4gas.ogg"
Loading "SFX/Step1.ogg"
Loading "SFX/Run1.ogg"
Loading "SFX/StepMetal1.ogg"
Loading "SFX/RunMetal1.ogg"
Loading "SFX/StepPD1.ogg"
Loading "SFX/StepForest1.ogg"
Loading "SFX/Step2.ogg"
Loading "SFX/Run2.ogg"
Loading "SFX/StepMetal2.ogg"
Loading "SFX/RunMetal2.ogg"
Loading "SFX/StepPD2.ogg"
Loading "SFX/StepForest2.ogg"
Loading "SFX/Step3.ogg"
Loading "SFX/Run3.ogg"
Loading "SFX/StepMetal3.ogg"
Loading "SFX/RunMetal3.ogg"
Loading "SFX/StepPD3.ogg"
Loading "SFX/StepForest3.ogg"
Loading "SFX/Step4.ogg"
Loading "SFX/Run4.ogg"
Loading "SFX/StepMetal4.ogg"
Loading "SFX/RunMetal4.ogg"
00000000000000000000
00100010000010000000
00100010000010000000
00101010000010000000
11111111111110000000
00100010001000000000
00100010001000000000
00101010101000000000
00111111111111110000
00100010000100010000
00101010000100010000
10111111111111111100
10100010100000000000
10101010100000000000
11111111111000000000
10100000100000000000
10100000101000000000
10100010101000000000
11111111111110000000
00000000001000000000
Program received signal SIGSEGV, Segmentation fault.
0x0000000000452775 in room::loadAssets (this=0x243f280, rme=0x0,
inPosition=..., inAngle=0)
at /home/wattt/git/SCPCBIrrlicht/3dworld/rooms/room.cpp:77
77 node = room::getNewNode(rme->mesh); node->setVisible(true);