i wouldt talk about gate c or anything before the game is actually finishedyonzo_rikuo wrote:maybe and can you add some of the boh rooms and scps in the game it will make the bigger and better i guess. the old one was boring beacause there are few scp and if you can add gate c... the game will become more awesome or beyond the awesomeness
Re: Irrlicht Port
#162I finally finished something related to AI:
[youtube]qxfHUbdwpx8[/youtube]
I'll upload a demo of this when all the shaders are improved to work on weaker hardware/drivers.
[youtube]qxfHUbdwpx8[/youtube]
I'll upload a demo of this when all the shaders are improved to work on weaker hardware/drivers.
Re: Irrlicht Port
#163Looks amazing
I think you should put more of a limit on the brightness settings though; it seems kinda ridiculous how bright it can get atm. Just wondering, how playable is the game at the moment? I mean, are the basics needed for gameplay in place or are you working on them? Thanks.

Re: Irrlicht Port
#165yeah but the view bobbing make the player looks like he tiptoeing
Furries and FnaF fan must be terminated to avoid incident-[REDACTED]
- DR.Yonzo
- DR.Yonzo
Re: Irrlicht Port
#166Many key features of the game haven't been implemented yet, but in the near future things some events will start working.Skin_ wrote:Just wondering, how playable is the game at the moment? I mean, are the basics needed for gameplay in place or are you working on them?
I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:
Spoiler
Now the postprocessing shader is also capable of using a texture for fog, so it's easy to implement 106's eyes properly now 
Re: Irrlicht Port
#167That looks really amazing, juanpro! It makes me think that because of the earthquakes that the facility had during the breach the water system broke and now it is scattered in all the hallway.juanjpro wrote:I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:Spoiler
Re: Irrlicht Port
#168awesome! keep up the great work!juanjpro wrote:Many key features of the game haven't been implemented yet, but in the near future things some events will start working.Skin_ wrote:Just wondering, how playable is the game at the moment? I mean, are the basics needed for gameplay in place or are you working on them?
I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:SpoilerNow the postprocessing shader is also capable of using a texture for fog, so it's easy to implement 106's eyes properly nowI could also add some creepy shadows in the background to add to the atmosphere.
Re: Irrlicht Port
#169That is a beautifull image.juanjpro wrote: I've been fiddling with the shaders to fix compilation issues and I added realtime reflections:Spoiler
[youtube]watch?v=Dfb5WWOTWEg[/youtube]
Ignore the sarcastic tone of the clip. I trully mean it

Re: Irrlicht Port
#170Wow. Honestly, forget the Blitz3D multiplayer mod if you haven't already. This looks amazing. It has so much potential to be better than the original.
Sometimes I like to lie in bed and pretend I'm a carrot
like wtf how did you even invent that
-Blu
like wtf how did you even invent that
-Blu