Re: SCPCBIrrlicht

#521
CLgaming wrote:And I'll finally be able to adequately do something I've been planning for a long time..at least once I get a better capture software. If not, bandicam'll still work fine.
Oh my fucking god, I just imagined Freeman in D-9's role, Jesus Christ, this needs to happen but never will.

Re: SCPCBIrrlicht

#524
LORD DEATH wrote:I don't get it. :?
Plugging = Advertising.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: SCPCBIrrlicht

#525
Onital Citsitua wrote:what the fuck is that not using unity irlicht
what in god's name is this

anyways, we should probably rerail the thread, so i'll ask a relevant question:
Are you going to be doing anything unique with any of the SCPs? For example, will 106 have some special behaviors such as walking through one point and coming out at another point near the player?
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Re: SCPCBIrrlicht

#526
Curious to hear how the progress is coming along at the moment :)

Going to start playing it soon, see how it holds up on my PC compared to the original engine ^^

Getting tired of the MAV in 049`s room ever since 1.2.3 came out :( it feels like my favorite SCP his wings are just ripped out (not even clipped)

Re: SCPCBIrrlicht

#527
I can't wait till this is ready for testing. Do you know anything about Oculus Rift support? It would be cool to have such a feature in this game. I'm not sure about how hard it would be to implement such a mechanic though. And who modified the layout of the website?
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History is written by the victor~Winston Churchill
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Re: SCPCBIrrlicht

#528
LORD DEATH wrote:I can't wait till this is ready for testing. Do you know anything about Oculus Rift support? It would be cool to have such a feature in this game. I'm not sure about how hard it would be to implement such a mechanic though. And who modified the layout of the website?
Not juanjpro, but I'll answer the questions as best I can:
  • Oculus rift support probably won't happen with SCPCBIrrlicht anytime soon, primarily because of the Rift's price and the specs needed.
  • Regalis updated phpBB. The new version is probably incompatible with the theme we used to use, so I guess it's been rewritten from scratch.
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Re: SCPCBIrrlicht

#529
This is simply amazing! I'll have to play it for my channel some time. I especially love the dynamic lighting, and the smoke in the earlier video.

In terms of ideas, I would like to see 173 move when behind a wall despite the player's looking at it. Even if you prefer it the way it is, adding this into an agressive NPC's option would make me happy.
Spoiler
Although, it's not about me.
Also, I would like to see 106 get progressively more agressive to the player as the player continues to evade him. Like mentioned earlier, he could use, as I'd like to call it, "dimension hopping" to get closer to the player without the player knowing where he'll come from. And since he is the God of his dimension, I assume, couldn't he create various monsters to hunt you down and attack you, or even one that latches onto the player to act as a beacon?

I kinda' skimmed over the last 50 pages so I could've missed something, but how faithful of a remake do you plan this to be? In other words, how much of the original's feel will you maintain aside from what's impossible from the change in engine, are there any SCP's you plan on adding in that aren't in the original, and will you be adding some of your own scripted events?
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
Official Website

Re: SCPCBIrrlicht

#530
LORD DEATH wrote:Do you know anything about Oculus Rift support?
Unfortunately I don't think I will be able to implement that at all, since I probably will consider this done way before I'm even able to buy a Rift.
Zackonark wrote:I kinda' skimmed over the last 50 pages so I could've missed something, but how faithful of a remake do you plan this to be?
When I started, I was planning on creating a very faithful port of the game. However, as I progressed I realized that there are some SCPs that are executed terribly (1074's execution is so bad that I won't even bother remaking it, can't bother to make a good implementation) so there will be a few kinda-major differences. The AI for every NPC is being rewritten from scratch, with little to no code being based on the original (106 will certainly be a lot more aggressive than it currently is). There will also be some other changes here and there for the sake of optimization or convenience (for example, separating each zone with elevators or airlocks, to be able to add loading screens between each zone). I don't plan on making any new events or SCPs though.