I've tried to run the lastet git on my old PC to see those errors.
For a radeon x300SE on Windows, I got a black screen with following log:
In addition to linking problem, it semms that two Irrlicht's internal shaders failed to compile.
The linux FOSS driver is however more explicit:
More that, a shader failed to run because it use too many ALU instructions.
AFAIK, the limit is the same for R300 and R500 so it may be the same problem for the radeon X1300.
Unfortunatly, the Windows driver is no longer updated since March 2009 for these cards, so drivers bug will not be corrected on Windows.
The best workarround might be a game option that allow to use a simpler shader for these hardware (I can try to do that).
I've also tried with an Nvidia 7500LE:
Everything is drawn exept items. SCP-173 and 066 are black. The input limit for this Nvidia card is 32.