Page 2 of 61

Re: Irrlicht Port

Posted: Sat Aug 23, 2014 1:55 pm
by juanjp600
Spoiler
Image

Re: Irrlicht Port

Posted: Sat Aug 23, 2014 2:45 pm
by InnocentSam
juanjpro wrote:
Spoiler
Image
Srsly use imgur. Link is broken.
http://s29.postimg.org/b2sxmomtj/lighting.png

Re: Irrlicht Port

Posted: Sat Aug 23, 2014 2:59 pm
by juanjp600
Spoiler
Image

Re: Irrlicht Port

Posted: Sat Aug 23, 2014 4:03 pm
by Skin_
Cool beans, man! :D

Re: Irrlicht Port

Posted: Sat Aug 23, 2014 4:14 pm
by Feguelion
This project looks promising, good job!

Re: Irrlicht Port

Posted: Sat Aug 23, 2014 7:28 pm
by juanjp600
I'm already messing around with the shaders because apparently Irrlicht doesn't support ambient lighting with normal maps.

Re: Irrlicht Port

Posted: Sun Aug 24, 2014 6:08 am
by autotroph
Looks cool :D You seem to be really, really busy with everything SCP:CB related tho - hope you get a break eventually!

Re: Irrlicht Port

Posted: Sun Aug 24, 2014 6:24 am
by Irontaco
I think it must be fun for him to be able to make these things happen.

Also, happy birthday, juan!

Re: Irrlicht Port

Posted: Sun Aug 24, 2014 6:29 am
by General_101
I assume the floaty like nature of the objects is just because you want to show off what the new engine can do. Aside from porting will you be expanding on this in any way. Such as an actual video options menu, gamma sliders, Etc?

Re: Irrlicht Port

Posted: Sun Aug 24, 2014 12:51 pm
by juanjp600
General_101 wrote:I assume the floaty like nature of the objects is just because you want to show off what the new engine can do.
Yeah, I already messed around with the properties of the objects and they're heavier now.
General_101 wrote:Aside from porting will you be expanding on this in any way. Such as an actual video options menu, gamma sliders, Etc?
Probably.
Irontaco wrote:I think it must be fun for him to be able to make these things happen.
It would be pointless if it wasn't fun.