I don't understand how specular mapping works.
It's all greek to me
Re: Irrlicht Port
#52It is used to determinate how much shiny a surface is (by reflecting light).That Same Anon wrote:I don't understand how specular mapping works.
It's all greek to me
Member of the FunnyLetsPlayTeam (french Let's Plays channel) | Creator of SCP - Doom Experiment
Re: Irrlicht Port
#53The RMesh importer was much easier to implement than I thought it would be:
Spoiler
I just need to add support for its most important features (invisible collision surfaces, lights specified by the files, translucent textures) and I'll upload a new demo.
Last edited by juanjp600 on Mon Sep 15, 2014 3:49 pm, edited 1 time in total.
Re: Irrlicht Port
#54Wow, its looking fantastic! How long do you think it will take until you have all the essentials for a properly playable game, minus all the extras?
Re: Irrlicht Port
#55You do realize that when this happens all self control I have regarding my C++ OCD will be thrown out the window right?juanjpro wrote:I'll create a repository on GitHub soon.
M-x dingus-mode
Re: Irrlicht Port
#56I'll throw it out right now: https://github.com/juanjpro/SCPCBIrrlichtMonocleBios wrote:You do realize that when this happens all self control I have regarding my C++ OCD will be thrown out the window right?
I'm probably doing something weird, GitHub is new to me.
Here's another compiled demo for you guys to play with: https://www.mediafire.com/?dhir5c0c154s2qe
Invisible collision surfaces aren't implemented yet because it's easy to do. I had to ditch Irrlicht's fixed-function lights because light managers don't work properly with shaders. Spotlights also don't work, but they're barely used by the game so it's not high priority stuff.
Re: Irrlicht Port
#58I think a sticky is in order, seeing as this is the only engine port that has produced results that can be seen by the general forum user (an executable). 
Re: Irrlicht Port
#59Rename soft_oal.dll to OpenAL32.dll and see if that works.Juicy wrote:OpenAL32.dll missing
Re: Irrlicht Port
#60Yup, it works nowjuanjpro wrote:Rename soft_oal.dll to OpenAL32.dll and see if that works.Juicy wrote:OpenAL32.dll missing
Don't put the gas away yet...

