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Re: Irrlicht Port
Posted: Sun Sep 14, 2014 7:03 pm
by That Same Anon
I don't understand how specular mapping works.
It's all greek to me
Re: Irrlicht Port
Posted: Sun Sep 14, 2014 7:11 pm
by Feguelion
That Same Anon wrote:I don't understand how specular mapping works.
It's all greek to me
It is used to determinate how much shiny a surface is (by reflecting light).
Re: Irrlicht Port
Posted: Mon Sep 15, 2014 1:22 am
by juanjp600
The RMesh importer was much easier to implement than I thought it would be:
I just need to add support for its most important features (invisible collision surfaces, lights specified by the files, translucent textures) and I'll upload a new demo.
Re: Irrlicht Port
Posted: Mon Sep 15, 2014 8:42 am
by Skin_
Wow, its looking fantastic! How long do you think it will take until you have all the essentials for a properly playable game, minus all the extras?
Re: Irrlicht Port
Posted: Mon Sep 15, 2014 11:27 am
by MonocleBios
juanjpro wrote:I'll create a repository on GitHub soon.
You do realize that when this happens all self control I have regarding my C++ OCD will be thrown out the window right?
Re: Irrlicht Port
Posted: Wed Sep 17, 2014 10:49 pm
by juanjp600
MonocleBios wrote:You do realize that when this happens all self control I have regarding my C++ OCD will be thrown out the window right?
I'll throw it out right now:
https://github.com/juanjpro/SCPCBIrrlicht
I'm probably doing something weird, GitHub is new to me.
Here's another compiled demo for you guys to play with:
https://www.mediafire.com/?dhir5c0c154s2qe
Invisible collision surfaces aren't implemented yet because it's easy to do. I had to ditch Irrlicht's fixed-function lights because light managers don't work properly with shaders. Spotlights also don't work, but they're barely used by the game so it's not high priority stuff.
Re: Irrlicht Port
Posted: Wed Sep 17, 2014 11:34 pm
by Juicy
OpenAL32.dll missing
Re: Irrlicht Port
Posted: Wed Sep 17, 2014 11:42 pm
by nightscout01
I think a sticky is in order, seeing as this is the only engine port that has produced results that can be seen by the general forum user (an executable).

Re: Irrlicht Port
Posted: Wed Sep 17, 2014 11:45 pm
by juanjp600
Juicy wrote:OpenAL32.dll missing
Rename soft_oal.dll to OpenAL32.dll and see if that works.
Re: Irrlicht Port
Posted: Thu Sep 18, 2014 12:36 am
by Juicy
juanjpro wrote:Juicy wrote:OpenAL32.dll missing
Rename soft_oal.dll to OpenAL32.dll and see if that works.
Yup, it works now