Isn't 173 just the one from the original using the normal maps a bit more heavily? Honestly, 173 is a nightmare mess of polygons.Hubbawubba64 wrote:I really think 173 looks perfect.
On the other hand, the whole idea is that this guy is a statue when looked at, and only moves between blinks. So who cares what I looks like of even if it can be animated. the player is just going to back up and leave the room anyways.
I did like the look of the place. That cloudy fog/smoke effect helps to sell the notion that the facility is being messed with and that there are possible fires here and there that the venting systems are powered down.
Add a sort of sense of urgency with out actually putting the player in danger.
As for the gas gates, or what ever they are called, there must be a way to make the smoke effect thicken in key locations with out disturbing the others much. A fog volume combined with particle jets or smoke maybe?
Lastly, It's awesome and creepy seeing 173 turned to be looking at the player when blinking or even turning just out of sight.