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Re: SCPCBIrrlicht

Posted: Mon Nov 02, 2015 4:51 pm
by Ninjabuntu
Hubbawubba64 wrote:I really think 173 looks perfect.
Isn't 173 just the one from the original using the normal maps a bit more heavily? Honestly, 173 is a nightmare mess of polygons.

On the other hand, the whole idea is that this guy is a statue when looked at, and only moves between blinks. So who cares what I looks like of even if it can be animated. the player is just going to back up and leave the room anyways.

I did like the look of the place. That cloudy fog/smoke effect helps to sell the notion that the facility is being messed with and that there are possible fires here and there that the venting systems are powered down.

Add a sort of sense of urgency with out actually putting the player in danger.

As for the gas gates, or what ever they are called, there must be a way to make the smoke effect thicken in key locations with out disturbing the others much. A fog volume combined with particle jets or smoke maybe?

Lastly, It's awesome and creepy seeing 173 turned to be looking at the player when blinking or even turning just out of sight.

Re: SCPCBIrrlicht

Posted: Tue Nov 03, 2015 12:14 am
by LORD DEATH
Any one have any news about SCB:CB on Blitz? The current build is still unstable. Is anyone still working on it?

Re: SCPCBIrrlicht

Posted: Tue Nov 03, 2015 1:00 am
by Hubbawubba64
LORD DEATH wrote:Any one have any news about SCB:CB on Blitz? The current build is still unstable. Is anyone still working on it?
Offtopic.
Nobody's had any news for a long time, and don't expect any. We just got an update.

Re: SCPCBIrrlicht

Posted: Tue Nov 03, 2015 1:20 am
by CommanderMark
LORD DEATH wrote:The current build is still unstable.
Every build is unstable.

Re: SCPCBIrrlicht

Posted: Tue Nov 03, 2015 4:42 am
by LORD DEATH
:| That is true...I just hope that we eventually get to a point where the game is actually playable without encountering too many bugs. I feel that in some other time, I typed this very message and got the same response from you. And if you're wondering why I posted this here, it's because I asked this question in the Dev topic thread and no one answered.

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 8:31 am
by yonzo_rikuo
i thinks scp:cb might use a more flexible engine because blitz is hard to use and its a unpopular game engine due to its limitation.

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 12:45 pm
by CommanderMark
yonzo_rikuo wrote:i thinks scp:cb might use a more flexible engine because blitz is hard to use and its a unpopular game engine due to its limitation.
I highly doubt you know anything about Blitz3D's capabilities.

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 2:07 pm
by undead003
I've talked with Juan quite a bit about using ZDoom, though it's not foreseeable. I did, however, teach him some of its scripting language, and he created the base of this.

[youtube]ZCgLh93FfYs[/youtube]

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 2:44 pm
by yonzo_rikuo
CommanderPro100 wrote: I highly doubt you know anything about Blitz3D's capabilities.
if blitz3D have many capabilities, it should be used widely

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 4:53 pm
by CommanderMark
yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.