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Re: SCPCBIrrlicht

Posted: Tue Oct 06, 2015 12:39 am
by juanjp600
slender1200 wrote:When I try playing it, all I see is a black screen.
Would you mind running "console to file.bat" and pasting its contents here so I can fix this?

Re: SCPCBIrrlicht

Posted: Tue Oct 06, 2015 12:45 am
by slender1200
juanjpro wrote:
slender1200 wrote:When I try playing it, all I see is a black screen.
Would you mind running "console to file.bat" and pasting its contents here so I can fix this?
Alright. I will edit this later telling you what I get.

Re: SCPCBIrrlicht

Posted: Wed Oct 07, 2015 4:41 am
by Ninjabuntu
Good lord Juanjpro, Great work thus far.

I was thinking about contributing animation services to B3D Containment Breach (the guard's sick up ass walk kinda bugs me) but I don't even know where to start to convert the Models to a blender readable format let alone back into a B3D one. But from what i see from your project, that doesn't seem like that is the issue at all.

I see your project and I am impressed with the progress you have made. I'm not a programmer (actually I am being a one man hobby game studio) by any means. So what Little C# I have learned is being cobbled together with my own Unity based SCP project. Been at it for years now. Almost as long as SCP:CB has existed, didn't even know about it until last year actually.

I am looking forward to play testing and sending you lots of Alpha Testing Reports very soon. Just need to find the time to actually start playing games again.

Lastly I have a question for you? Why Irrlicht over say Unreal, Source or Unity Engines? Well I guess source is out of the questions, but the others two can handle randomly generated game spaces with a little effort.

Personally I don't care for that much. Once i find a good seed that I feel good about I stick with it. I'd rather construct a highly detailed facility scene by scene then build a linear path and story with random events/encounters along the way along with scripted ones. BioShock styled HUD base anyone? LOL.

Still loving Containment Breach however. Your work is very impressive both with this project and Box of Horrors.

Re: SCPCBIrrlicht

Posted: Wed Oct 07, 2015 10:12 am
by GIMLI_2
i tried it out and i could start the game and everything worked fine :)

scp 173 got "stuck" the first 2 minutes. when i blinked it just turned its facing direction to me but did not get closer. later it worked (dont know why)

Re: SCPCBIrrlicht

Posted: Wed Oct 07, 2015 12:35 pm
by Juicy
GIMLI_2 wrote:i tried it out and i could start the game and everything worked fine :)

scp 173 got "stuck" the first 2 minutes. when i blinked it just turned its facing direction to me but did not get closer. later it worked (dont know why)

That happened to me too

Re: SCPCBIrrlicht

Posted: Wed Oct 07, 2015 8:02 pm
by juanjp600
Ninjabuntu wrote:I am looking forward to play testing and sending you lots of Alpha Testing Reports very soon. Just need to find the time to actually start playing games again.
Thanks, I'd really appreciate that.
Ninjabuntu wrote:Why Irrlicht over say Unreal, Source or Unity Engines? Well I guess source is out of the questions, but the others two can handle randomly generated game spaces with a little effort.
Irrlicht is an open-source engine, which allows me to change or fix anything that doesn't work as I need. The license for Irrlicht is also very permissive, which doesn't really matter for SCPCB, but I plan on using it for other projects.
GIMLI_2 wrote:scp 173 got "stuck" the first 2 minutes. when i blinked it just turned its facing direction to me but did not get closer. later it worked (dont know why)
Yeah, I'll fix this soon.

Re: SCPCBIrrlicht

Posted: Wed Oct 07, 2015 8:36 pm
by Nehpys
The only things I noticed are FPS lag (which is unavoidable for my computer, I suppose), Lag when opening inventory (unavoidable) and lag when opening the menu (unavoidable).

Re: SCPCBIrrlicht

Posted: Thu Oct 08, 2015 2:45 pm
by Ninjabuntu
juanjpro wrote:Irrlicht is an open-source engine, which allows me to change or fix anything that doesn't work as I need. The license for Irrlicht is also very permissive, which doesn't really matter for SCPCB, but I plan on using it for other projects.
I get the FOSS, I work as much Open Source Software as I can such as Blender, GiMP, Inkscape, OpenOffice and I have a Dual Boot into Ubuntu Linux which I use slightly more often then my windows 10.

Opensource is awesome when done well.

I looked into using Irrlicht a while ago as my graphics engine of choice a while ago, but being an artistic none coding sort, decided that if I am going to have to wear so many hats in a single man studio, I should use an engine that is expanded by code to teach myself how to program.

It's slow moving, but I am making great progress. Trouble is after my :EXPUNGED: many years ago, my mind no long thinks in a Linear Logical fashion. People may notice this which how I type and the haphazard ways which I tend to write out my thought.

Mostly I am a Static Environmental and Props asset artist, But I have been know to dabble into Character creation and have quickly discovered that while i hate making the character mesh it self, I have a strange love of animation of those characters afterwards.

thanks for the insight of the decision to use Irrlicht. You are making great use of it as far as I can tell.

Re: SCPCBIrrlicht

Posted: Sun Oct 18, 2015 7:15 pm
by mrpeanut188
juanjpro wrote:Occlusion query was disabled for SCP-173 because it is a major performance hog. Right now 173 will behave almost exactly as it does in vanilla scpcb (you can "see" it through walls), I'll look for a better alternative to occlusion queries.
Jesus Christ, just the thought of him moving to the edge of your line of sight is spooky. I guess it was just 2spooky though.

Re: SCPCBIrrlicht

Posted: Sun Oct 18, 2015 8:33 pm
by Hubbawubba64
So, uhh, for those of us who can't download the demos... Uhh yeah.
Another video perhaps? Sorry to be such a pain.