Page 53 of 61

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 12:45 pm
by CommanderMark
yonzo_rikuo wrote:i thinks scp:cb might use a more flexible engine because blitz is hard to use and its a unpopular game engine due to its limitation.
I highly doubt you know anything about Blitz3D's capabilities.

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 2:07 pm
by undead003
I've talked with Juan quite a bit about using ZDoom, though it's not foreseeable. I did, however, teach him some of its scripting language, and he created the base of this.

[youtube]ZCgLh93FfYs[/youtube]

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 2:44 pm
by yonzo_rikuo
CommanderPro100 wrote: I highly doubt you know anything about Blitz3D's capabilities.
if blitz3D have many capabilities, it should be used widely

Re: SCPCBIrrlicht

Posted: Thu Nov 12, 2015 4:53 pm
by CommanderMark
yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.

Re: SCPCBIrrlicht

Posted: Fri Nov 13, 2015 3:19 am
by yonzo_rikuo
CommanderPro100 wrote:
yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.
when you say that i just thought of this, is there any game that is made with blitz3d except scp cb

Re: SCPCBIrrlicht

Posted: Fri Nov 13, 2015 4:28 am
by Theimperfectbeing
yonzo_rikuo wrote:
CommanderPro100 wrote:
yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.
when you say that i just thought of this, is there any game that is made with blitz3d except scp cb
Yeah, there are, but they tend not to be as large as SCP:CB.

Re: SCPCBIrrlicht

Posted: Fri Nov 13, 2015 6:10 am
by yonzo_rikuo
Theimperfectbeing wrote: Yeah, there are, but they tend not to be as large as SCP:CB.
somehow, that statement make me feel proud of scp cb

Re: SCPCBIrrlicht

Posted: Sun Dec 06, 2015 2:25 pm
by juanjp600

Code: Select all

virtual bool refineItem(REFINE_SETTINGS setting,irr::core::aabbox3df intake,irr::core::aabbox3df output,Item*& result);

Re: SCPCBIrrlicht

Posted: Sun Dec 06, 2015 2:55 pm
by Cpbald
juanjpro wrote:

Code: Select all

virtual bool refineItem(REFINE_SETTINGS setting,irr::core::aabbox3df intake,irr::core::aabbox3df output,Item*& result);
Yay! 914!

On a slightly off topic note, how long did it take you to learn C++? It looks like you're really good at it.

Re: SCPCBIrrlicht

Posted: Sun Dec 06, 2015 3:32 pm
by juanjp600
Cpbald wrote:On a slightly off topic note, how long did it take you to learn C++?
About two years.
Cpbald wrote:It looks like you're really good at it.
lolno