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Re: SCPCBIrrlicht
Posted: Thu Nov 12, 2015 12:45 pm
by CommanderMark
yonzo_rikuo wrote:i thinks scp:cb might use a more flexible engine because blitz is hard to use and its a unpopular game engine due to its limitation.
I highly doubt you know anything about Blitz3D's capabilities.
Re: SCPCBIrrlicht
Posted: Thu Nov 12, 2015 2:07 pm
by undead003
I've talked with Juan quite a bit about using ZDoom, though it's not foreseeable. I did, however, teach him some of its scripting language, and he created the base of this.
[youtube]ZCgLh93FfYs[/youtube]
Re: SCPCBIrrlicht
Posted: Thu Nov 12, 2015 2:44 pm
by yonzo_rikuo
CommanderPro100 wrote:
I highly doubt you know anything about Blitz3D's capabilities.
if blitz3D have many capabilities, it should be used widely
Re: SCPCBIrrlicht
Posted: Thu Nov 12, 2015 4:53 pm
by CommanderMark
yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.
Re: SCPCBIrrlicht
Posted: Fri Nov 13, 2015 3:19 am
by yonzo_rikuo
CommanderPro100 wrote:yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.
when you say that i just thought of this, is there any game that is made with blitz3d except scp cb
Re: SCPCBIrrlicht
Posted: Fri Nov 13, 2015 4:28 am
by Theimperfectbeing
yonzo_rikuo wrote:CommanderPro100 wrote:yonzo_rikuo wrote:if blitz3D have many capabilities, it should be used widely
You misunderstood what I said. I never said Blitz3D was a good engine, I'm saying that you know nothing about the engine's capabilities to claim that it's incapable of certain things.
when you say that i just thought of this, is there any game that is made with blitz3d except scp cb
Yeah, there are, but they tend not to be as large as SCP:CB.
Re: SCPCBIrrlicht
Posted: Fri Nov 13, 2015 6:10 am
by yonzo_rikuo
Theimperfectbeing wrote:
Yeah, there are, but they tend not to be as large as SCP:CB.
somehow, that statement make me feel proud of scp cb
Re: SCPCBIrrlicht
Posted: Sun Dec 06, 2015 2:25 pm
by juanjp600
Code: Select all
virtual bool refineItem(REFINE_SETTINGS setting,irr::core::aabbox3df intake,irr::core::aabbox3df output,Item*& result);
Re: SCPCBIrrlicht
Posted: Sun Dec 06, 2015 2:55 pm
by Cpbald
juanjpro wrote:Code: Select all
virtual bool refineItem(REFINE_SETTINGS setting,irr::core::aabbox3df intake,irr::core::aabbox3df output,Item*& result);
Yay! 914!
On a slightly off topic note, how long did it take you to learn C++? It looks like you're really good at it.
Re: SCPCBIrrlicht
Posted: Sun Dec 06, 2015 3:32 pm
by juanjp600
Cpbald wrote:On a slightly off topic note, how long did it take you to learn C++?
About two years.
Cpbald wrote:It looks like you're really good at it.
lolno