Re: SCPCBIrrlicht

#531
This looks pretty promising. The only major issue I see with the original game is how limited the engine it's running on is compared to others that are out there at the moment. With this, however, I can see the game taking off. Can't wait to see what else can be done with the game using this!

Re: SCPCBIrrlicht

#535
CLgaming wrote:And I'll finally be able to adequately do something I've been planning for a long time..at least once I get a better capture software. If not, bandicam'll still work fine.
Oh my fucking god, I just imagined Freeman in D-9's role, Jesus Christ, this needs to happen but never will.

Re: SCPCBIrrlicht

#538
LORD DEATH wrote:I don't get it. :?
Plugging = Advertising.

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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away

Re: SCPCBIrrlicht

#539
Onital Citsitua wrote:what the fuck is that not using unity irlicht
what in god's name is this

anyways, we should probably rerail the thread, so i'll ask a relevant question:
Are you going to be doing anything unique with any of the SCPs? For example, will 106 have some special behaviors such as walking through one point and coming out at another point near the player?
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Re: SCPCBIrrlicht

#540
Curious to hear how the progress is coming along at the moment :)

Going to start playing it soon, see how it holds up on my PC compared to the original engine ^^

Getting tired of the MAV in 049`s room ever since 1.2.3 came out :( it feels like my favorite SCP his wings are just ripped out (not even clipped)