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Re: SCPCBIrrlicht
Posted: Mon Dec 14, 2015 4:24 am
by LOL_DUDE
This looks pretty promising. The only major issue I see with the original game is how limited the engine it's running on is compared to others that are out there at the moment. With this, however, I can see the game taking off. Can't wait to see what else can be done with the game using this!
Re: SCPCBIrrlicht
Posted: Mon Dec 14, 2015 7:04 pm
by juanjp600
[youtube]TBysHq6nn60[/youtube]
Re: SCPCBIrrlicht
Posted: Fri Jan 01, 2016 6:07 pm
by LORD DEATH
I'm really excited about this. If this port gets completed, it will provide some much needed stability to the game. (I hope)
Re: SCPCBIrrlicht
Posted: Fri Jan 01, 2016 6:57 pm
by CLgaming
And I'll finally be able to adequately do something I've been planning for a
long time..at least once I get a better capture software. If not, bandicam'll still work fine.
Re: SCPCBIrrlicht
Posted: Sat Jan 02, 2016 3:35 am
by Absence
CLgaming wrote:And I'll finally be able to adequately do something I've been planning for a
long time..at least once I get a better capture software. If not, bandicam'll still work fine.
Oh my fucking god, I just imagined Freeman in D-9's role, Jesus Christ, this needs to happen but never will.
Re: SCPCBIrrlicht
Posted: Sat Jan 02, 2016 4:16 am
by CommanderMark
CLgaming wrote:And I'll finally be able to adequately do something I've been planning for a
long time..edgy teaser.
You'll need this for your plugging.
Re: SCPCBIrrlicht
Posted: Sun Jan 03, 2016 10:03 pm
by LORD DEATH
.[/quote]You'll need this for your plugging.[/quote]
I don't get it.

Re: SCPCBIrrlicht
Posted: Mon Jan 04, 2016 12:41 am
by Trialtrex21
LORD DEATH wrote:I don't get it.

Plugging = Advertising.
Re: SCPCBIrrlicht
Posted: Thu Jan 07, 2016 10:59 pm
by Cpbald
Onital Citsitua wrote:what the fuck is that not using unity irlicht
what in god's name is this
anyways, we should probably rerail the thread, so i'll ask a relevant question:
Are you going to be doing anything unique with any of the SCPs? For example, will 106 have some special behaviors such as walking through one point and coming out at another point near the player?
Re: SCPCBIrrlicht
Posted: Sun Jan 10, 2016 11:38 pm
by SCP-Draconist
Curious to hear how the progress is coming along at the moment
Going to start playing it soon, see how it holds up on my PC compared to the original engine ^^
Getting tired of the MAV in 049`s room ever since 1.2.3 came out :( it feels like my favorite SCP his wings are just ripped out (not even clipped)