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Re: SCPCBIrrlicht

Posted: Mon Dec 14, 2015 4:24 am
by LOL_DUDE
This looks pretty promising. The only major issue I see with the original game is how limited the engine it's running on is compared to others that are out there at the moment. With this, however, I can see the game taking off. Can't wait to see what else can be done with the game using this!

Re: SCPCBIrrlicht

Posted: Mon Dec 14, 2015 7:04 pm
by juanjp600
[youtube]TBysHq6nn60[/youtube]

Re: SCPCBIrrlicht

Posted: Fri Jan 01, 2016 6:07 pm
by LORD DEATH
I'm really excited about this. If this port gets completed, it will provide some much needed stability to the game. (I hope)

Re: SCPCBIrrlicht

Posted: Fri Jan 01, 2016 6:57 pm
by CLgaming
And I'll finally be able to adequately do something I've been planning for a long time..at least once I get a better capture software. If not, bandicam'll still work fine.

Re: SCPCBIrrlicht

Posted: Sat Jan 02, 2016 3:35 am
by Absence
CLgaming wrote:And I'll finally be able to adequately do something I've been planning for a long time..at least once I get a better capture software. If not, bandicam'll still work fine.
Oh my fucking god, I just imagined Freeman in D-9's role, Jesus Christ, this needs to happen but never will.

Re: SCPCBIrrlicht

Posted: Sat Jan 02, 2016 4:16 am
by CommanderMark
CLgaming wrote:And I'll finally be able to adequately do something I've been planning for a long time..edgy teaser.
Image
You'll need this for your plugging.

Re: SCPCBIrrlicht

Posted: Sun Jan 03, 2016 10:03 pm
by LORD DEATH
.[/quote]You'll need this for your plugging.[/quote]

I don't get it. :?

Re: SCPCBIrrlicht

Posted: Mon Jan 04, 2016 12:41 am
by Trialtrex21
LORD DEATH wrote:I don't get it. :?
Plugging = Advertising.

Re: SCPCBIrrlicht

Posted: Thu Jan 07, 2016 10:59 pm
by Cpbald
Onital Citsitua wrote:what the fuck is that not using unity irlicht
what in god's name is this

anyways, we should probably rerail the thread, so i'll ask a relevant question:
Are you going to be doing anything unique with any of the SCPs? For example, will 106 have some special behaviors such as walking through one point and coming out at another point near the player?

Re: SCPCBIrrlicht

Posted: Sun Jan 10, 2016 11:38 pm
by SCP-Draconist
Curious to hear how the progress is coming along at the moment :)

Going to start playing it soon, see how it holds up on my PC compared to the original engine ^^

Getting tired of the MAV in 049`s room ever since 1.2.3 came out :( it feels like my favorite SCP his wings are just ripped out (not even clipped)