Re: Irrlicht Port

#61
nightscout01 wrote:I think a sticky is in order, seeing as this is the only engine port that has produced results that can be seen by the general forum user (an executable). :D
Well said!

BLAM! Stickied.

Really awesome work on this.
sup

roger copy bravo tango mango

Re: Irrlicht Port

#63
I've been fixing some collision stuff I didn't like.

The player collider has this shape in the demo:
Spoiler
Image
This shape causes a few issues, collision with the environment isn't very realistic. The player can't stay still on staircases and it can climb over handrails and fall to its death.
I replaced the stretched sphere with a more specific shape:
Spoiler
Image
This solves those issues. The margin of the collider was also changed to get rid of twitching.

I also increased the gravity, so things are much less "floaty" and the player doesn't fly up stairs. Invisible collisions surfaces are working now.

I've been committing these changes to the GitHub repository, take a look to see what's changed.

Re: Irrlicht Port

#68
juanjpro wrote:Crouching works, and the "death animation" is looking pretty good.
[youtube]VNhVhnPZuXE[/youtube]
Now you've made me even more terrified to even touch the railings now. Does this mean I can fall off the catwalk and the 3-way gas room too? Rather, are you planning to apply that in all rooms? It sure is looking cool btw great progress :D
SCP: Eric Breach nanomod maker (if anyone wants to revamp it be my guest, as it is now defunct)
Fan of Doctor Who, Dirk Gently's Holistic Detective Agency, Sleepy Hollow, Person of Interest, Happy (2017) and Silicon Valley. And also MCU films.

Re: Irrlicht Port

#69
The last part of the video was just something to show off how the player would fall around when it dies. Jumping off the railing on purpose will be impossible to do unless I add a suicide option, and after uploading that video I made further changes to the player, so it'd still be pretty difficult.