Yep.MonocleBios wrote:So each room is its own class with hard coded event/fill data, right?
Maybe when the features from the Blitz3D version are fully ported, I'll take a look into this.As I said earlier, the modding community for this game isn't nearly large enough to warrant working on a wrapper in order to load event/room data from a script.
Now createMap creates separate zones, and every room from the game has its own subclass.
https://www.mediafire.com/?l93uju55cbdcppd