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Read This Now...

Posted: Wed Oct 29, 2014 11:28 pm
by Epickon
There is nothing here!

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 2:17 am
by Trialtrex21
Epickon wrote:1. Add SCP-1591, SCP-1912, SCP-718, SCP-2004, SCP-1120, and SCP-1021.
Suggesting SCPs without describing their purpose or function in the game is incredibly counter-productive.

EDIT: Furthermore, all SCP suggestions are to go here.
Epickon wrote:2. Improve intro. Include misbehaving Class-D's, people working at their cubicles, sleeping Class-D's, etc.
While the intro could use improvement, it's pretty good in it's current state.
Epickon wrote:3. Add a hidden console command disabling the MTF.
Legitimately good suggestion, but worded like a demand.
Epickon wrote:4. Slightly buff SCP-939's speed and increase the quantity of specimen from 2 to 4.
SCP-939 is already difficult enough to deal with as it is. These kinds of additions would probably make it impossible to evade.
Epickon wrote:5. Speaking of SCP-939, fix a bug that I experienced with SCP-939. I turned on god mode and no clip. I go under SCP-939 and the floor it's walking on. Strangely, SCP-939 is able to kill the character with just a few bites...
I don't even understand this one. SCP-939 is SUPPOSED to kill the player quickly. The original article describes it as such.
Epickon wrote:6. And with SCP-939 bugs, fix the elevator bug that has a portion of SCP-939 wedged in the elevator when the elevator's shut.
This is merely a problem with the collision box and will probably be fixed in a patch in the future.
Epickon wrote:What other SCPs and updates should 1.0.6 bring?
Not much more is going to be coming out for the game. It is nearing the end of it's course, where Regalis will be moving on to new projects.

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 3:47 am
by Epickon
:REDACTED:

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 4:09 am
by Trialtrex21
Epickon wrote:I doubt it's dropping support. But I think SCP-087-B is dropped.
Nope. Regalis announced that there will only be a few small updates in the future before he moves on to a new project.

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 8:05 pm
by Epickon
:REDACTED:

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 8:23 pm
by Theimperfectbeing
It's already open-source, you just need to learn how to code in Blitz3d to alter it. (Which is pretty easy)

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 8:41 pm
by Nehpys
Just a question, did you delete your old thread, and create a new one, including these EXACT same things, but including my sleeping D-Class sounds Idea?
Cause I am pretty sure you did. Unless you somehow deleted all the old comments....

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 8:56 pm
by Theimperfectbeing
He just renamed the old thread, it can still be found under the name "Abandoned!"

Re: Version 1.0.6

Posted: Thu Oct 30, 2014 9:20 pm
by Nehpys
Theimperfectbeing wrote:He just renamed the old thread, it can still be found under the name "Abandoned!"
There was no reason to do that. Editing topics exists for a reason... even if he doesn't want the topic, there is a X button to delete it at the top...

Re: Version 1.0.6

Posted: Fri Oct 31, 2014 8:13 pm
by Epickon
:EXPUNGED: