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Some animation to improve...

Posted: Tue Nov 04, 2014 5:05 am
by Serial Killer
Hello everybody!

At the moment, I plan to see to it to improve the animations of the game and even to add it!
Well, I am going to make some video on my channel YouTube to show the animations.

Result in some day! (On Thursday or Friday)

Re: Some animation to improve...

Posted: Thu Nov 06, 2014 11:27 am
by Nehpys
Hmm. Personaly I don't think the animations need to be improved, but, you know, they could always get new ones, the SCP's....

Anyways, for support:
Spoiler
Image

Re: Some animation to improve...

Posted: Fri Nov 07, 2014 3:09 am
by RancidBuffalo
Actually, animation can always be improved, especially character animation. It's tough to come up with a natural looking set of animations for a character without the fancy ball suit setup, so we should all be glad that someone comes in to take that challenge.

Re: Some animation to improve...

Posted: Fri Nov 07, 2014 4:26 pm
by Serial Killer
Here is my progress:

- Improvement of the dead guard (SCP-173).
- Addition of new pose of death in the file .b3d of guard.
- Improvement of the animations of Class D and Scientist, in case, it is the animation of death by SCP-173.
- Addition of new pose of death in the file .b3d of Class D.
- Addition of a scene of animation.


Here are the modifications! Today I little not to make a video I am saddened :c

Re: Some animation to improve...

Posted: Fri Nov 07, 2014 9:25 pm
by Nehpys
Serial Killer wrote:Here is my progress:

- Improvement of the dead guard (SCP-173).
- Addition of new pose of death in the file .b3d of guard.
- Improvement of the animations of Class D and Scientist, in case, it is the animation of death by SCP-173.
- Addition of new pose of death in the file .b3d of Class D.
- Addition of a scene of animation.


Here are the modifications! Today I little not to make a video I am saddened :c
I can't wait for this mod. New Animations? Yes please. I would like to see guards walking like they don't have a Long stick in their ass.

Re: Some animation to improve...

Posted: Mon Nov 10, 2014 3:01 am
by RancidBuffalo
You said that they don't need to be improved two posts ago :geek:

Re: Some animation to improve...

Posted: Mon Nov 10, 2014 8:49 pm
by Nehpys
RancidBuffalo wrote:You said that they don't need to be improved two posts ago :geek:
I said new ones are always nice though. To what I read, if I didn't read it wrong, he said he fixed the guard animation. Yea, call it improved, I don't care. If he doesn't walk like he has a stick in his ass, leading to his stomach, i'm fine with it.

Re: Some animation to improve...

Posted: Sat Nov 15, 2014 2:33 am
by Serial Killer
Here are files with the animations modified:

guard.b3d :
https://mega.co.nz/#!Z8RXmApL!RmDalYhyX ... xE-X3GYq24

classd.b3d :
https://mega.co.nz/#!dtBQCZZD!KlNtWSJ08 ... EPN5zGSjbk

( For information it is not ended, he is going to have it there even more and sorry for syphen if the animation of guard's walking are not to improve, it is just that I have not a lot of time with the development of SCP Containment Breach 2 )

Re: Some animation to improve...

Posted: Sat Nov 15, 2014 1:47 pm
by Nehpys
Serial Killer wrote:Here are files with the animations modified:

guard.b3d :
https://mega.co.nz/#!Z8RXmApL!RmDalYhyX ... xE-X3GYq24

classd.b3d :
https://mega.co.nz/#!dtBQCZZD!KlNtWSJ08 ... EPN5zGSjbk

( For information it is not ended, he is going to have it there even more and sorry for syphen if the animation of guard's walking are not to improve, it is just that I have not a lot of time with the development of SCP Containment Breach 2 )
Hmm. It's fine. No Problem. I can't wait for the full release of this mod. By the by, SCP - Containment Breach 2?

Re: Some animation to improve...

Posted: Sun Nov 16, 2014 2:26 pm
by Serial Killer
It is as SCP - Containment Breach 1 but there is QTE and it is not the same character. To tell the truth, there are three characters whom we embody in the game, and the life expectancy goes to 20 h, Regalis approves the project, is not it Regalis?