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Custom Stories

Posted: Mon Dec 15, 2014 2:37 am
by Epickon
Custom stories should be allowed in SCP CB. Stories can vary from a scientist to an MTF. That would be really cool. :)

Re: Custom Stories

Posted: Mon Dec 15, 2014 3:04 am
by Absence
They're called mods.

Re: Custom Stories

Posted: Mon Dec 15, 2014 4:43 am
by Epickon
Absence wrote:They're called mods.

Did you read the thing? Mods and "custom stories" are different. Mods are just add ons and custom stories are well.. ..just stories that change the game.

Re: Custom Stories

Posted: Mon Dec 15, 2014 4:48 am
by Cridone
Epickon wrote:
Absence wrote:They're called mods.
Did you read the thing? Mods and "custom stories" are different. Mods are just add ons and custom stories are well.. ..just stories that change the game.
I believe he was being sarcastic about the fact that custom stories would be pointless and stupid for this game and it'd be nearly impossible to add those with the weight of the game - which is already having a major impact on the engine.

Why would it be pointless? Because the game is meant to be a small randomly generated exploration horror game where you play as a CLASSD, not a scientist, not a guard, not anything else.
Custom stories would basically ruin the point of it.

Re: Custom Stories

Posted: Mon Dec 15, 2014 4:56 am
by Absence
Epickon wrote:
Absence wrote:They're called mods.

Did you read the thing? Mods and "custom stories" are different. Mods are just add ons and custom stories are well.. ..just stories that change the game.
Not all mods can be custom stories, yes. Some mods may just minorly change some models, others may majorly change the story. I'm saying, custom stories are mods that change the story. It'd be useless to implement a custom story feature because custom stories are just bigger-than-small mods.